Dynamic Progressive Award Hierarchy in Gaming Systems
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Multi-level progressive (MLP) gaming systems lack player interaction and strategic choice in determining which progressive awards are provided, leading to discouragement among players due to uneven award values and a lack of skill-based determination.
Innovation Solution
A gaming system where players begin at the lowest progressive award level and attempt to advance based on their actions, shifting lower award levels to maintain a hierarchical structure, with a set value funding the lowest level to introduce player skill without compromising outcomes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If multiple progressive awards are provided with varying values, then player excitement and engagement are increased, but players become discouraged due to uneven award values and lack of skill-based determination
Solution Approach 1:
The patent implements dynamic award level assignment where the available progressive awards shift and change based on player performance. Players start at the lowest award level and can advance to higher levels by demonstrating skill through gameplay, making the award structure adaptive rather than static. This dynamic approach ensures fairness while maintaining engagement.
Solution Approach 2:
The patent changes the parameter of award assignment from fixed/pre-determined to variable/skill-based. The system monitors player performance parameters (accuracy, response time, strategic decisions) and adjusts the award level accordingly. This parameter change introduces skill-based determination while preserving the excitement of progressive awards.
2Adaptability or versatility
If players are given strategic choice in bonus events, then player interaction and skill demonstration are enhanced, but the complexity of determining award levels increases
Solution Approach 1:
The patent segments the bonus event into distinct levels or stages, each corresponding to a progressive award level. Players navigate through these segmented levels sequentially, with each level representing a specific skill challenge. This segmentation makes the complex award determination process more manageable and transparent for both players and system operators.
Solution Approach 2:
The patent incorporates feedback mechanisms where player performance in each bonus event level is evaluated and used to determine advancement to higher award levels. The system provides immediate feedback on player actions and adjusts the award assignment accordingly. This feedback loop simplifies the complexity by creating a clear, transparent decision-making process based on observable player skills.
3Stability of the object's composition
If lower progressive awards are shifted to maintain hierarchy, then award structure balance is improved, but system complexity increases
Solution Approach 1:
The patent implements a self-service award management system where the progression from lower to higher award levels occurs automatically based on player performance. The system self-adjusts the award hierarchy by assigning players to appropriate levels without requiring manual intervention or complex administrative processes. This self-service approach maintains hierarchy stability while minimizing management complexity.
Data Source
AI summary
A gaming system which includes a plurality of progressive awards in an MLP configuration. In a triggered bonus event, a player begins at the lowest progressive award level of the MLP and attempts to reach a higher progressive award level based on their decisions in the bonus event. If as a result of their play in the bonus event, a player is provided a progressive award other than the lowest level progressive award, one or more of the remaining lower level progressive awards (i.e., a progressive award associated with a lower level of the MLP than the provided progressive award) are shifted to account for the provided progressive award. The lowest level progressive award (which is temporality left vacant by the shifting of the remaining progressive awards) is reset to a set value, thus providing that the progressive award hierarchy is preserved regardless of which progressive award is provided to the player.


