Dynamic Projection Mapping for Animated Figures
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Solution Overview
Problem
Traditional animated figures in entertainment venues lack realism, particularly in facial expressions and interactions, leading to a break in immersion due to insufficient illusion of life, detectable projections, and unnatural backlighting, which hinders the creation of lifelike and immersive experiences.
Innovation Solution
A method and system for dynamic media projection on animated figures, utilizing computer-generated models, external projection onto tangible mechanical assets, and AI/machine learning to coordinate media, projection location, and animation speed, creating layered interactions that simulate realistic and nuanced movements and expressions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If traditional projection mapping is used to display predetermined images on animated figures, then the animated figures can be visually supplemented with images, but the animated figures appear unrealistic with detectable projections and unnatural backlighting
Solution Approach 1:
The system dynamically adjusts projection parameters including projection location, animation speed, and media content based on real-time tracking of the animated figure's movements and orientation. The projection mapping is continuously updated to maintain accurate alignment with the physical figure's changing position and姿态, ensuring the projected images remain precisely aligned while avoiding detectable projection artifacts.
Solution Approach 2:
The system employs real-time feedback through tracking cameras and sensors that monitor the animated figure's position, orientation, and movement. This feedback loop allows the control system to adjust projection parameters dynamically, ensuring the projected images align accurately with the physical figure while maintaining realistic appearance by compensating for movements and preventing detectable projection edges.
2Illumination intensity
If internal projection through semi-transparent surfaces is used, then animated figures can generate backlighting, but the backlighting appears unnatural and reduces immersion
Solution Approach 1:
The system extracts the projection function from the internal structure of the animated figure and relocates it to external projection devices. By projecting images onto the external surface of the figure rather than using internal projection through semi-transparent surfaces, the system eliminates the unnatural backlighting effect while maintaining the ability to display dynamic images that follow the figure's movements.
3Device complexity
If predetermined fixed images are projected onto animated figures, then the projection process is simple, but the animated figures cannot contextually blend with their environment
Solution Approach 1:
The projection system transitions from static predetermined images to dynamic adaptive imagery that responds to the animated figure's movements, environmental context, and interaction with other elements in the scene. The system adjusts projection content, timing, and parameters in real-time to enable the animated figure to contextually blend with its environment while maintaining coordination with preprogrammed movements.
Data Source
AI summary
A method of dynamic media generation for presentation via projection on an animated figure includes defining, via processing circuitry, a computer-generated model of the animated figure, operating, via the processing circuitry, a manufacturing system to generate a tangible model based on the computer-generated model, generating, via the processing circuitry, a revised computer-generated model based on the tangible model, simulating, via the processing circuitry, projection of imagery onto the revised computer-generated model, and operating, via the processing circuitry, a projector to project the imagery onto the tangible model based on simulated projection of the imagery onto the revised computer-generated model.


