Dynamic Projection System for Event Audience Engagement
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Solution Overview
Problem
Existing game projection systems fail to effectively engage audiences and create a sense of unity, struggling to smoothly run events while projecting game images onto large targets like buildings, as they primarily project static images without dynamic control or interaction.
Innovation Solution
A game system comprising at least one game device, a control section, and a projection section that projects both game images generated by the game device and created images based on game results or user input onto a projection target, allowing for dynamic control and interaction, including switching between game and created images, sound control, and projection mapping to adapt to the target's shape.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a known projection system merely projects an image generated by an image generation device onto the projection target object, then the system is simple to operate, but it is difficult to produce an effect of livening up the audience or bringing a sense of unity to the audience
Solution Approach 1:
The patent combines multiple image sources (game device images and audience captured images) into a single projection output. The image generation device integrates and processes images from different sources, merging them into a composite projection that enhances audience engagement while maintaining operational simplicity through automated processing.
Solution Approach 2:
The system incorporates feedback by capturing audience images during the event and re-projecting them alongside game images. This creates a feedback loop where audience participation is visually reflected in the projection, enhancing engagement and sense of unity without complicating operation.
2Device complexity
If a known projection system merely projects an image generated by an image generation device onto the projection target object, then the system structure is simple, but it is difficult to smoothly run an event while projecting a game image
Solution Approach 1:
The system maintains continuous useful action by simultaneously projecting game images and audience captured images without interrupting the event flow. The image generation device processes and switches between different image sources continuously, ensuring smooth event execution while maintaining projection content relevance.
Solution Approach 2:
The projection system becomes dynamic by allowing real-time switching between different image sources (game device and audience cameras) and combining them in various ways. This dynamic capability enables smooth event execution with adaptable projection content while keeping the underlying system structure relatively simple.
3Adaptability or versatility
If multiple image sources are integrated and processed by the image generation device, then audience engagement and sense of unity are enhanced, but the control system becomes more complex
Solution Approach 1:
The image generation device is designed with multi-functionality, serving as a universal processor that can handle multiple image sources (game device output and audience camera images) and perform various operations (switching, combining, processing). This universal approach enhances audience engagement while consolidating control functions into a single device, managing complexity rather than increasing it.
Data Source
AI summary
A game system includes at least one game device, a control section that is communicably connected to the game device, and a projection section that includes at least one projection device that projects a projection image onto a projection target object. The control section performs a control process that controls the game device and a projection control process that controls projection of the projection image. The projection section projects a game image generated by the game device and a created image created by the control section onto the projection target object as the projection image.


