Dynamic Puzzle Field Region Management for Game Engagement

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Solution Overview

Problem

Puzzle games with repetitive operations lead to user boredom and a lack of achievement sense, as the game is not completed until blocks are piled to the top of the field, diminishing interest.

Innovation Solution

An image generating program that dynamically adjusts the number of objects in various regions on a field, allowing users to select a center region to increase or decrease objects based on a set number, ending the stage when a predetermined value is reached, and introducing features like hint markers and time limits to increase difficulty and variety.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the same puzzle operations are repeated continuously, then the game can be completed, but the user becomes bored easily and interest is dampened

Engineering Contradiction:
Improvegame completion efficiencyVSAvoidgame variety
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the game field configuration changeable. The field is divided into multiple regions that can be dynamically merged or separated based on game progress. This allows the same puzzle operations to engage with different field configurations, preventing boredom while maintaining completion efficiency.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the game field into multiple regions (first region, second region, etc.) that can be independently configured. By dividing the field into separable regions, the game can present varied puzzle scenarios within each region while allowing users to efficiently complete stages by manipulating objects across different region configurations.

Inventive Principle:
Principle #1Segmentation

2Reliability

If blocks are piled to the top of the field to complete the game, then a completion condition is met, but the sense of achievement is poor and interest is dampened

Engineering Contradiction:
Improvegame completion conditionVSAvoidsense of achievement
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent changes the completion parameter from a fixed position-based condition (piling blocks to the top) to a flexible configuration-based condition (clearing all regions). The field configuration parameter (merged vs. separated regions) dynamically changes, allowing completion to be achieved through diverse strategies rather than a single repetitive action, thereby enhancing sense of achievement.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the field is divided into multiple regions, then game variety and difficulty can be increased, but the device complexity increases

Engineering Contradiction:
Improvestage diversityVSAvoidfield configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements multi-functionality by designing the field regions to serve multiple purposes. The same region structure can be configured in different ways (merged or separated) to create various stage difficulties and types. This universal region design allows diverse stage configurations without proportionally increasing device complexity, as the underlying region components remain the same.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9259647B2Image generation program, recording medium, information processing method, information processing device and information processing program for a puzzle game
Publication Date: 2016.02.16 SONY INTERACTIVE ENTERTAINMENT LLC
  • US9259647B2 patent drawing
  • US9259647B2 patent drawing
  • US9259647B2 patent drawing

AI summary

The image generating program makes the image generating device perform: setting a number of increase or decrease objects in at least one of a plurality of regions on a field having the plurality of regions divided from each other and connected to each other; generating a display image including a display corresponding to the field and the set number of increase or decrease objects; generating the display image in which an increase or decrease number corresponding to a selected level is set in the region within a predetermined area; generating the display image in which the number of increase or decrease objects is increased or decreased on a basis of the set increase or decrease number; and ending the stage when the number of increase or decrease objects set in each of the regions becomes a predetermined value as a result of the increase or decrease.