Dynamic Reel Array Configuration for Electronic Gaming Machines

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Solution Overview

Problem

Conventional electronic gaming machines lack variation in gameplay, leading to decreased player interest as the same bonus prizes and game structures are repeated, making it difficult to retain players and differentiate machines.

Innovation Solution

An electronic gaming machine with a dynamic display system where game symbols are randomly determined for each symbol position, triggering the display of additional positions and varying the array size, creating a more engaging and unpredictable gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If the same set of reels and rules are used for both main game and feature game, then the game structure is simple to implement, but player interest decreases due to lack of variation

Engineering Contradiction:
Improvegame structure implementationVSAvoidgameplay variation
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the reel array configuration variable rather than fixed. The system dynamically adjusts the number of reels and symbol positions based on game state, transitioning between different array configurations (e.g., 5×3, 6×3, 7×3) to create gameplay variation while maintaining a unified game structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes key parameters of the game structure, specifically the number of reels and symbol positions per reel. By varying these parameters between main game and feature game modes, the system creates distinct gameplay experiences without requiring completely separate game implementations.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If bonus prizes are kept the same across different games offered on the machine, then the bonus system is simple to manage, but differentiation between games is reduced

Engineering Contradiction:
Improvebonus system managementVSAvoidgame differentiation
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent applies local quality by associating specific bonus prizes with specific reel array configurations rather than using uniform bonuses across all games. Different reel configurations (e.g., 5-reel vs. 7-reel arrays) are linked to different bonus structures, creating game differentiation while keeping the bonus management system integrated and manageable.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If the reel array configuration is fixed, then the game implementation is straightforward, but player engagement decreases due to predictability

Engineering Contradiction:
Improvegame implementationVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system transitions from a fixed reel array configuration to a dynamic one where the number of reels and symbol positions changes based on game mode. This dynamic reconfiguration introduces unpredictability and excitement, enhancing player engagement while maintaining straightforward implementation through automated control.

Inventive Principle:
Principle #15Dynamics

4Device complexity

If feature games are limited to a single set of rules, then the game logic is simple to program, but player retention becomes difficult due to repetition

Engineering Contradiction:
Improvegame logic programmingVSAvoidfeature game variation
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent makes the single game logic system universal by enabling it to function in multiple modes (main game and various feature games) through dynamic reel configuration changes. The same core game logic handles different gameplay scenarios by adapting the reel array structure, eliminating the need for separate rule sets while providing game variation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9875602B2Electronic gaming machine and gaming method
Publication Date: 2018.01.23 AINSWORTH GAME TECH
  • US9875602B2 patent drawing
  • US9875602B2 patent drawing
  • US9875602B2 patent drawing

AI summary

The present invention provides an electronic gaming machine comprising a display for displaying a game. The game comprises game symbols and an array of first symbol positions in which the game symbols are able to be displayed and predetermined winning combinations of randomly selected game symbols award prizes to a player. An electronic game controller controls the display of the game symbols on the display and randomly determines whether to display one of the game symbols in each first symbol position. In response to each first symbol position in the array displaying a game symbol, the electronic game controller causes the display of one or more second symbol positions in addition to the first symbol positions and randomly determines whether to display a game symbol in each of the one or more second symbol positions.