Dynamic Reel Strip Pattern Changes for Gaming Engagement

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Solution Overview

Problem

Gaming machines with unified symbol patterns over time fail to provide interactive and randomized gameplay experiences, leading to decreased player engagement and shorter gaming sessions.

Innovation Solution

Implementing a method that divides gameplay into intervals, where the reel strip pattern changes after each interval, allowing for increased and decreased symbol types and positions, creating a more interactive and randomized experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a unified symbol pattern is used throughout gameplay, then the game structure is simple and easy to understand, but player engagement decreases and gameplay sessions become shorter

Engineering Contradiction:
Improvegame structure simplicityVSAvoidgameplay session duration
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The reel strip patterns are configured to change dynamically during gameplay intervals. The system transitions from static unified patterns to dynamic changing patterns where at least one reel strip modifies its symbol arrangement between intervals, creating variability that maintains player engagement while preserving the underlying simple game structure

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Gameplay is divided into multiple intervals with distinct reel strip patterns for each interval. This segmentation allows the game to offer different symbol patterns and gameplay characteristics in each interval, extending engagement duration while maintaining clear structural boundaries that preserve ease of understanding

Inventive Principle:
Principle #1Segmentation

2Duration of action of moving object

If reel strip patterns change between intervals, then player engagement and gameplay duration increase, but device complexity increases

Engineering Contradiction:
Improvegameplay session durationVSAvoidreel strip configuration complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The reel strip is divided into multiple segments or patterns that can be independently configured for different intervals. Each interval has its own predetermined pattern, allowing the system to manage complexity by organizing patterns in discrete, manageable segments rather than requiring continuous complex adjustments

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The reel strip patterns change periodically at interval boundaries rather than continuously. This periodic action simplifies the system by establishing regular, predictable transition points where pattern changes occur, making the complexity manageable through rhythmic, structured intervals rather than arbitrary continuous changes

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS10424148B2System and method of allowing a player to play gaming machines having step-based changes and multiple pattern features
Publication Date: 2019.09.24 KONAMI GAMING INC
  • US10424148B2 patent drawing
  • US10424148B2 patent drawing
  • US10424148B2 patent drawing

AI summary

The invention is directed to a gaming system and method of providing a game. The system is configured to display a plurality of symbol positions displayed on a grid. The grid defines a plurality of columns having an associated reel, reel strip, a plurality of symbol positions and game symbols displayed in each of the symbol positions in a predetermined order defining a reel layout. The method includes: initiating a game; establishing a first and second interval comprising at least two spins of the reels, the reel strip associated one of the reels has a first reel layout used during the spins of the first interval; and changing the pattern of the reel strip of one reel strip at the end of the first interval, before initiating the second interval, to a second reel layout, wherein the second reel layout is used for the spins of the second interval.