Dynamic Reel Strip Selection for Guaranteed Wins

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current electronic gaming machines lack dynamic and engaging gameplay mechanics that can provide guaranteed wins while maintaining regulatory compliance and desired Return to Player (RTP) rates.

Innovation Solution

Implementing a system where the third reel strip is dynamically selected based on triggering combinations from the first and second reel strips, using a trigger data structure to configure symbols for additional reels, ensuring a guaranteed win and enhancing gameplay without predictability, while adhering to regulatory requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the third reel strip is dynamically changed from a default reel strip to a guaranteed win reel strip based on triggering combinations from the first and second reel strips, then player satisfaction and engagement are improved through guaranteed wins, but the game outcome becomes less random and more predictable

Engineering Contradiction:
Improvedynamic reel strip selectionVSAvoidgame outcome randomness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The reel strip configuration is made dynamic by selecting different reel strips based on triggering combinations. The system transitions from static default reel strips to dynamically selected guaranteed win reel strips when specific symbol combinations appear on the first and second reels, allowing the game to adapt its behavior based on game state

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the parameters of the reel strip by switching between different configurations (default vs. guaranteed win). When triggering combinations are detected, the system changes the reel strip parameter to provide guaranteed wins, thereby modifying the game's probabilistic characteristics based on detected conditions

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple reel strips with different symbol arrangements are used to provide guaranteed wins, then player engagement and satisfaction are enhanced, but the device complexity increases due to multiple triggering conditions and reel strip configurations

Engineering Contradiction:
Improvemultiple reel strip configurationsVSAvoidtrigger data structure and reel strip management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The reel strip system is segmented into multiple distinct configurations (default reel strips and guaranteed win reel strips). Each reel strip is divided into specific symbol arrangements that can be independently selected based on triggering conditions, allowing modular management of different game states

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A trigger data structure acts as an intermediary between the symbol selection on the first and second reels and the reel strip configuration selection. This intermediary component manages the complexity by providing a structured method to evaluate triggering combinations and determine the appropriate reel strip configuration without requiring complex direct control logic

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the third reel strip is configured to guarantee wins when triggering combinations occur, then player satisfaction is improved, but the Return to Player (RTP) rate becomes harder to control and maintain within regulatory requirements

Engineering Contradiction:
Improveguaranteed win configurationVSAvoidRTP rate consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The guaranteed win configuration is applied partially rather than continuously. It is activated only when specific triggering combinations occur on the first and second reels, rather than being always active. This partial application allows the system to provide enhanced player satisfaction in specific scenarios while maintaining overall RTP control through the use of default reel strips in non-triggering scenarios

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11462074B2Gaming device with dynamically changing reel strips
Publication Date: 2022.10.04 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11462074B2 patent drawing
  • US11462074B2 patent drawing
  • US11462074B2 patent drawing

AI summary

A gaming device, a method of operating a gaming device, and a gaming system, in which a game includes multiple reels of symbols, and in which symbols of one of the reels are dynamically selected depending on the outcome of symbol selection on other reels. In embodiments, symbols of a third reel may be selected in response to a triggering combination on first and second reels. In an example, the third reel strip is changed from a default reel strip of symbols to a guaranteed win reel strip if symbols from the first and second reel strips include one of multiple possible triggering combinations of symbols. In an example, the third to fifth reel strips may have configurable symbols (e.g. cash on reels symbols) and each triggering combination of symbols corresponds the configurable symbols for later reels being configured differently.