Dynamic Reference Mark Control for Rhythm Game Surprise
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Solution Overview
Problem
In existing game systems, the fixed operation reference mark and its predictable movement direction/speed make it easy for players to infer the displacement direction and speed, reducing game surprise and amusement.
Innovation Solution
A game system that includes a display device, an input device, sequence data storage, and a reference mark control device, which changes the moving direction and speed of the operation reference mark based on predetermined conditions, making it difficult for players to predict the next operation indication mark, thereby enhancing game surprise and amusement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the operation reference mark moves at a fixed direction and speed, then the player can easily infer the displacement direction and speed, but the game surprise and amusement are reduced
Solution Approach 1:
The patent applies the dynamics principle by making the operation reference mark's movement characteristics variable rather than fixed. The control device changes the moving direction and/or moving speed of the operation reference mark according to predetermined conditions during game progression. This dynamic adjustment prevents players from easily inferring displacement patterns, thereby maintaining game surprise and amusement while still providing operational guidance.
2Reliability
If the operation reference mark moves at a fixed speed, then the displacement speed is predictable, but the game becomes less engaging
Solution Approach 1:
The patent applies the parameter changes principle by modifying the movement parameters (direction and speed) of the operation reference mark during game execution. The control device adjusts these parameters according to predetermined conditions, such as game progression stages or specific triggers. This causes the displacement speed to vary over time, making it unpredictable for players and thereby enhancing game engagement while maintaining reliable operation timing guidance.
3Ease of operation
If the moving direction of the operation reference mark is fixed, then the displacement direction is easy to infer, but the element of surprise is lost
Solution Approach 1:
The patent makes the movement control dynamic by enabling the operation reference mark to change its moving direction during game execution. The control device selectively alters the direction based on predetermined conditions, creating variable movement patterns that prevent easy inference by players. This dynamic directional control adds complexity to the movement control mechanism but is justified by the enhanced game surprise and amusement.
Data Source
AI summary
Disclosed is a game system comprising a monitor (3) that outputs the game screen display, a touch panel (5), and an external memory device (20) that stores sequence data (28) which records the operation timing for touch operation of a touch panel (5). Furthermore, the game system displays objects (60) corresponding to each operation timing within the predetermined time range on a game screen (50) and displays a judgment line (65) that corresponds to the current time and moves within the game screen (50), such that the judgment line (65) traverses in order each object (60) at the operation timing recorded in the sequence data (28). The game system also alters at least either the judgment line (65) movement direction or movement speed according to predetermined conditions.


