Dynamic Rendering Property Adjustment for Distance Visualization

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Solution Overview

Problem

Current product edition systems fail to efficiently visualize and modify the properties of objects in a scene based on the distance between objects, leading to cumbersome selection processes and inaccurate distance measurements, especially in complex scenes.

Innovation Solution

A method that dynamically modifies a rendering property of a target object according to its distance from an active object by simulating a light source attached to the active object, allowing intuitive and progressive modification without extrinsic elements, thus preserving computational resources and improving system performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a user wishes to modify a property of an object according to the distance between objects, then the user can achieve progressive and dynamic modification, but the system requires complex distance evaluation and selection processes

Engineering Contradiction:
Improveease of modificationVSAvoidcomplexity of selection process
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary visual indicator (such as a colored overlay or graphical element) that automatically appears when an object is in proximity to the cursor or selection target. This intermediary element mediates between the user's cursor movement and the object selection/modification process, eliminating the need for complex manual selection procedures while enabling intuitive distance-based property modification.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If extrinsic elements are used to display distance measurements, then distance information is provided, but computational resources are consumed and system performance decreases

Engineering Contradiction:
Improvedistance informationVSAvoidsystem performance
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent merges the distance measurement function with the existing rendering and visualization system. Instead of using separate extrinsic elements for distance display, the distance information is integrated into the object's visual representation through modified rendering properties (such as transparency, color intensity, or size changes based on distance). This consolidation eliminates redundant computational overhead while preserving distance information visualization.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If current product edition systems are used to visualize and modify object properties, then basic functionality is provided, but the systems fail to efficiently handle distance-based modifications in complex scenes

Engineering Contradiction:
Improvecapability for distance-based modificationVSAvoidefficiency in complex scenes
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent implements dynamic rendering properties that automatically adjust based on real-time distance calculations between objects and the user interface elements. Properties such as transparency, color, size, or other visual attributes change dynamically as objects move or as the user navigates the scene, enabling efficient distance-based modification without requiring complex scene analysis or manual intervention.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP2241988B1Method, program and product edition system for visualizing objects displayed on a computer screen
Publication Date: 2018.07.25 DASSAULT SYSTEMES SA
  • EP2241988B1 patent drawingFigure 1
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  • EP2241988B1 patent drawingFigure 3

AI summary

This invention id directed to a method, a program and a production edition system of visualization of objects in a scene. The method according to the invention aims at indicating a distance between objects by modifying (S30) a property (like a rendering property) of a target object according to a distance to an active object. Typically, a light source is simulated and attached at the active object and the scene is accordingly modified dynamically (S30 - S50). Such a method bypasses the basic materialization of the distance between objects. Hence, no display of extrinsic elements is mandatory and possible interferences are prevented. In addition, the method allows, by definition, a progressive modification of e.g. a rendering of the target object. Thus, modifications in the scene are better understood by the user and ergonomics are improved.