Dynamic Rendering of Target Objects via Multi-Layer Unsynchronized Material Displacement

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Solution Overview

Problem

Existing technologies lack effective solutions for enhancing information sharing and spreading through interactive means, as they primarily rely on static information rendering which does not promote interactivity.

Innovation Solution

A method and system that dynamically renders target objects on a terminal user interface by determining displacement movement directions from user interactions, selecting corresponding material displacement conditions, and generating dynamic rendering styles from multiple materials, allowing the object to transition from a static to a dynamic state in a multi-layer unsynchronized manner.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If static information rendering is used, then information can be displayed simply, but information interactivity and sharing are not promoted

Engineering Contradiction:
Improveinformation renderingVSAvoidinformation interactivity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent transforms static information rendering into dynamic rendering by introducing user operations that trigger state changes. The target object transitions from a first state (static) to a second state (dynamic) based on user interactions, enabling the information to adapt and respond to user behavior while maintaining operational simplicity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent adds a temporal and interactive dimension to information rendering by implementing multi-layer unsynchronized dynamic rendering. Different layers of the target object can be rendered at different speeds and directions, creating a立体 (three-dimensional) interactive experience that promotes information sharing and spreading.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If dynamic multi-layer unsynchronized rendering is implemented, then information interactivity is enhanced, but system complexity increases

Engineering Contradiction:
Improveinformation interactivityVSAvoidrendering system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the target object into multiple layers that can be rendered independently with different parameters (speed, direction, synchronization). This segmentation allows complex dynamic rendering effects to be achieved through simpler individual layer operations, managing system complexity while enhancing interactivity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent controls rendering complexity by adjusting parameters such as rendering speed, direction, and synchronization state for different layers. By changing these parameters dynamically based on user operations, the system achieves high adaptability without requiring fundamentally complex rendering architecture.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP3511828B1Information processing method, terminal, and computer storage medium
Publication Date: 2022.06.22 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • EP3511828B1 patent drawingFigure 1
  • EP3511828B1 patent drawingFigure 2
  • EP3511828B1 patent drawingFigure 3

AI summary

The present disclosure discloses an information processing method, a terminal, and a computer storage medium. The method includes: rendering a target object on a terminal user interface in a first state; triggering a first operation on a browsing page in which the target object resides, determining, according to a parameter generated by the first operation, a displacement movement direction currently generated by the browsing page, and selecting a material displacement movement condition matched with the displacement movement direction; obtaining at least two materials from the target object, and generating a dynamic rendering style of the target object according to the at least two materials and the material displacement movement condition; and switching to a second state when the target object is rendered according to the dynamic rendering style, the second state being used to represent that after the first operation, the target object is dynamically rendered on the terminal user interface in a multi-layer unsynchronized manner.