Dynamic Reveal Symbols With Persistent Reel Positioning

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Solution Overview

Problem

Existing electronic gaming machines face challenges in implementing advanced game mechanics that require complex computational processes for managing and displaying random reveal dynamic symbols, particularly in scenarios involving both persistent and non-persistent symbols, which are not adequately addressed by current hardware and software configurations.

Innovation Solution

A system utilizing advanced processing and memory management techniques to implement random reveal dynamic symbols, including both persistent and non-persistent types, through specialized hardware and software configurations that enable dynamic symbol selection and display, using lookup tables and dedicated memory structures to manage symbol persistence and randomness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If complex computational processes are used to manage and display random reveal dynamic symbols, then gameplay complexity and randomness are enhanced, but hardware and software configuration complexity increases

Engineering Contradiction:
Improvegameplay complexityVSAvoidhardware and software configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the management of dynamic symbols by separating persistent symbols from non-persistent symbols, and further divides the processing into determination phase (RNG selection) and display phase (visual revelation). This segmentation allows complex gameplay mechanics to be handled through modular, manageable components rather than monolithic complex systems.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-determining the common symbol through RNG before the reveal animation plays. The lookup table is prepared in advance with all possible symbols, and the system pre-selects which symbol will be revealed, then simply animates the revelation process. This separates the computational complexity from the display complexity.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If lookup tables and dedicated memory structures are used to manage symbol persistence, then computational efficiency is improved, but memory requirements increase

Engineering Contradiction:
Improvecomputational efficiencyVSAvoidmemory requirements
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system creates a copy of the common symbol from the lookup table and assigns it to each dynamic symbol position. Rather than storing complex persistence rules and performing calculations during gameplay, the system simply copies the determined symbol value to each position that needs it. This copying approach enables efficient retrieval and display while using straightforward memory structures.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system changes the parameter state of symbols by assigning different persistence characteristics (persistent vs. non-persistent) to different symbol positions. This allows the same underlying data structure to handle both types of symbols efficiently, with the persistence parameter controlling whether a symbol remains visible across spins or is removed after one spin.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20260065750A1Random reveal dynamic symbols in a gaming environment
Publication Date: 2026.03.05 ARISTOCRAT TECHNOLOGIES INC
  • US20260065750A1 patent drawing
  • US20260065750A1 patent drawing
  • US20260065750A1 patent drawing

AI summary

Systems and method for electronic gaming, including (i) performing a first lookup in a lookup table to determine a plurality of symbols for a designated play, including at least one reveal symbol, (ii) performing a second lookup to determine a dynamically selected common symbol for association with the at least one reveal symbol, (iii) causing display of the at least one reveal symbol for the designated play followed by display of the common symbol at a same position as the at least one reveal symbol, the display of the at least one reveal symbol being ceased upon the display of the dynamically selected symbol; and (iv) depending on a symbol type of the at least one reveal symbol, causing display of a subsequent at least one reveal symbol at a position on a reel set of a subsequent play that is the same as for the designated play.