Dynamic Reward Advertisement Control for Online Games

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional reward advertisements in online games are ineffective as they are displayed at fixed or random timings, leading to player disengagement due to repetitive content, resulting in decreased incentive for users to watch them.

Innovation Solution

A computer system that dynamically controls the display of advertisements in online games, setting rewards based on player-specific data such as game progress, play level, and charge history, and varying the reward structure based on the duration and frequency of advertisement watching, ensuring a different reward experience each time the advertisement is displayed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If reward advertisements are displayed at fixed or random timings with repetitive content, then the advertisement can be easily implemented and displayed, but player engagement decreases and the advertisement becomes a cumbersome obligation

Engineering Contradiction:
Improveease of advertisement displayVSAvoidplayer engagement
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The advertisement display system dynamically changes the reward content based on player characteristics (game progress, play level, charge history) rather than using fixed repetitive content. This makes the advertisement adaptive to different players and situations, transforming it from a static obligation into an engaging experience that maintains player interest.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the reward parameters (type, amount, timing) based on player data such as game progress, play level, and charge history. This parameter variation ensures that the same advertisement can provide different value to different players, maintaining engagement while keeping the display mechanism simple.

Inventive Principle:
Principle #35Parameter changes

2Stability of the object's composition

If the same advertisement is displayed repeatedly to users, then the advertisement content remains consistent and easy to manage, but users become disengaged and may develop negative feelings toward the advertised product

Engineering Contradiction:
Improveadvertisement content consistencyVSAvoiduser incentive
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The advertisement system applies local quality by tailoring the reward content to specific player characteristics rather than using uniform content for all users. Each player receives a customized reward based on their game progress, play level, and charge history, making the advertisement relevant and engaging while maintaining content management efficiency.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system varies the reward parameters (type, quantity, timing) based on player data while keeping the advertisement content itself consistent. This allows the same advertisement to provide different value propositions to different players, maintaining engagement without requiring multiple advertisement versions.

Inventive Principle:
Principle #35Parameter changes

3Device complexity

If advertisements are displayed in a strip-shaped display section during game play, then the game screen layout is simple, but the player gradually loses attention to the display section and advertisement effect decreases

Engineering Contradiction:
Improvedisplay layout complexityVSAvoidadvertisement effectiveness
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts the reward content based on player characteristics and game state, making the advertisement adaptive even within a fixed strip-shaped display section. This dynamic personalization compensates for the limited display area, maintaining effectiveness without requiring complex layout changes.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The advertisement system changes the reward parameters (type, amount, timing) based on player data to maximize impact within the constrained strip-shaped display area. This parameter variation ensures that the limited display space delivers maximum engagement value.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11216836B2Computer system, game system, and game device
Publication Date: 2022.01.04 BANDAI NAMCO ENTERTAINMENT INC
  • US11216836B2 patent drawing
  • US11216836B2 patent drawing
  • US11216836B2 patent drawing

AI summary

A computer system performs display control to display a reward advertisement at a given screen switching timing, a screen switching timing due to start or end of a game progress unit, or a timing at which a game progression satisfies a given change condition. The computer system gives a reward for watching the advertisement to a player. The reward is set based on user data and/or play data of the player related to the game.