Dynamic Reward Box Mechanism for Social Game Engagement

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Solution Overview

Problem

Conventional social games lack unexpectedness and dramatic impact due to fixed rewards, leading to reduced player motivation and interest.

Innovation Solution

A control method and system that dynamically allocates rewards based on match-up situations and results between players and game characters, allowing for variable and engaging reward distribution through a reward box mechanism.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If fixed rewards are given to players for defeating enemy characters, then the reward distribution is simple and predictable, but the game lacks unexpectedness and dramatic impact, reducing player motivation

Engineering Contradiction:
Improvesimplicity of reward distributionVSAvoidgame engagement and player motivation
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent transforms the static, fixed reward system into a dynamic one where rewards are not predetermined but determined through a lottery mechanism. The reward box contains multiple types of rewards with different values, and the actual reward given to a player depends on random selection combined with performance-based eligibility criteria. This dynamic approach introduces unexpectedness and dramatic impact while maintaining operational simplicity through automated lottery processing.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If dynamic reward allocation with lottery mechanism is implemented, then unexpectedness and dramatic impact are enhanced, but the system complexity increases

Engineering Contradiction:
Improvegame engagement and player motivationVSAvoidreward distribution system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-configuring the reward box with multiple types of rewards and their respective probabilities before the game event begins. The lottery mechanism and reward allocation rules are established in advance, allowing the system to handle dynamic reward distribution through automated processing rather than complex real-time decision-making. This reduces operational complexity while maintaining the engaging dynamic reward structure.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If rewards are allocated based on match-up situations and results, then player participation motivation is enhanced, but the reward distribution becomes less predictable and more complex to manage

Engineering Contradiction:
Improveplayer participation motivationVSAvoidreward allocation management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements feedback by linking reward eligibility to actual game performance metrics such as match-up results and ranking positions. Players who achieve certain performance thresholds gain entry into the lottery system, creating a feedback loop where game performance directly influences reward opportunities. The system automatically processes this feedback through predefined eligibility criteria and lottery mechanisms, managing complexity through automation rather than manual intervention.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11497998B2Video game in which groups of players earn reward boxes
Publication Date: 2022.11.15 GREE HOLDINGS INC
  • US11497998B2 patent drawing
  • US11497998B2 patent drawing
  • US11497998B2 patent drawing

AI summary

A social game capable of adding or improving unexpectedness, dramatic impact, and taste when a reward is provided to a player, and hence capable of raising the player's motivation to participate in or continue the game. A unit for storing information related to a game in which multiple players can participate stores a reward providing condition, rewards, and reward box information, and a control unit for accessing information related to the game, performing computation on the game, and displaying images of the game on terminal devices operated by players allocates at least one reward out of the rewards to the reward box, determines whether the reward providing condition is met based on match-up situations or match-up results between players and first game characters in the game, and displays, on the terminal devices, a screen for providing the reward to players based on the determination results.