Dynamic Ride Control via Guest Input Profiles
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional theme park and arcade attractions provide fixed experiences, leading to reduced excitement and enjoyment for repeat visitors, as guests are passive observers with no input into the attraction's dynamics.
Innovation Solution
A method and system that allows guests to customize their experience by selecting characteristics such as vehicle path, motion profiles, special effects, and game elements through an overlay control system, using mobile devices or kiosks, creating personalized profiles that evolve with each visit, integrating gaming and ride elements to provide dynamic and evolving experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional fixed-path rides with passive observation are used, then operational simplicity is maintained, but guest engagement and excitement decrease over time
Solution Approach 1:
The ride system transitions from fixed, static configurations to dynamic, adjustable parameters including variable vehicle paths, changing motion profiles, and modifiable special effects. The controller enables real-time modification of ride characteristics based on guest selections and profile data, making the experience adaptive rather than static.
Solution Approach 2:
Guests use mobile devices or kiosks to create profiles, make selections, and customize their experience parameters. The system automatically processes guest inputs, assigns viewing positions and vehicles, and configures ride parameters without requiring operator intervention, enabling guests to serve themselves in customizing their experience.
2Adaptability or versatility
If personalized profiles and custom selections are implemented, then repeat visit excitement increases, but data management complexity increases
Solution Approach 1:
The controller serves multiple functions: it manages guest profiles, processes selections from mobile devices and kiosks, assigns vehicles and viewing positions, modifies ride parameters, and coordinates with the motion base system. This multi-functional approach consolidates data management complexity into a single centralized system rather than requiring separate systems for each function.
Solution Approach 2:
The controller acts as an intermediary between guest input devices (mobile devices, kiosks), the ride system, and the motion base. It receives data from multiple sources, processes it through a unified profile system, and translates guest selections into coordinated commands for various ride components, simplifying the overall data management architecture.
3Ease of operation
If guest input devices and mobile integration are added, then interaction and customization improve, but system reliability requirements increase
Solution Approach 1:
The system incorporates feedback loops where guest selections and profile data are continuously processed and reflected in real-time ride parameter modifications. The controller monitors guest inputs, adjusts ride characteristics accordingly, and provides confirmation through the motion base and special effects, creating a responsive feedback cycle that enhances interaction while maintaining system stability.
Data Source
AI summary
Various types of entertainment venues, including theme or amusement parks, game arcades, and similar venues are improved by providing a local server exchanging data with a cloud server. The local server controls and communicates with game or entertainment elements at the venue. The game or entertainment elements may be games at the location, input devices used by participants, such as smart phones, and/or audio and video devices. The cloud server controls and communicates with off-site elements. The cloud server and local server may communicate and synchronize data over the internet. The entertainment venue consequently can provide varying and evolving experiences through gamification.


