Dynamic RTP Game Unlocking via Player Eligibility

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Solution Overview

Problem

Electronic gaming machines (EGMs) face challenges in providing a richer and more engaging experience for players, as the proliferation of digital entertainment options increases competition and loyalty club members demand more exclusive features, leading to a need for higher return to player (RTP) games that offer unique graphics, gameplay, and rewards.

Innovation Solution

An electronic gaming machine system that determines a player's eligibility for higher RTP games based on loyalty program tier, casino spending, and in-game behavior, allowing access to upgraded games with enhanced graphics, pay tables, and bonus options, by communicating with a backend server to unlock these games dynamically.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple wagering games with different RTPs are stored and executed based on player eligibility, then player engagement and loyalty are enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The wagering game system is segmented into multiple distinct games, each with different RTP characteristics. The system divides the game library into base games and enhanced games, allowing selective execution based on player eligibility. This segmentation enables the system to provide differentiated experiences without requiring a single complex game to handle all scenarios.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically selects which wagering game to execute based on real-time player eligibility determination. The game selection is not static but adapts according to player status, loyalty tier, and other criteria. This dynamic behavior allows the system to maintain simplicity in individual game components while achieving complexity in overall system adaptability.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If higher RTP games with enhanced graphics and gameplay are provided, then player satisfaction increases, but use of energy increases

Engineering Contradiction:
Improveplayer satisfactionVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

Enhanced graphics and gameplay features are applied locally only to players who qualify for higher RTP games. The system maintains different quality levels for different player segments, providing enhanced visual and gameplay characteristics only where needed. This local application of quality enhancements reduces overall energy consumption compared to providing enhanced graphics to all players.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system changes graphical and gameplay parameters dynamically based on player eligibility. When a player qualifies for a higher RTP game, the system adjusts parameters such as graphics quality, bonus round frequency, and award structures. This parameter adjustment allows the system to optimize energy consumption by providing enhanced parameters only when necessary to maintain player satisfaction.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If player eligibility for higher RTP games is determined based on loyalty program tier and spending, then player loyalty increases, but device complexity increases

Engineering Contradiction:
Improveplayer loyaltyVSAvoideligibility determination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses player identification cards and loyalty program databases as intermediaries to manage eligibility determination. Rather than implementing complex eligibility logic directly in the gaming device, the system delegates much of the determination process to external loyalty program infrastructure. This intermediary approach reduces device complexity while maintaining the ability to provide differentiated RTP based on player loyalty and spending history.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11798356B2Systems, apparatus, and methods for unlocking higher RTP games
Publication Date: 2023.10.24 ARISTOCRAT TECHNOLOGIES INC
  • US11798356B2 patent drawing
  • US11798356B2 patent drawing
  • US11798356B2 patent drawing

AI summary

An electronic gaming machine for providing player access to a higher return to player (RTP) wagering games is provided. The electronic gaming machine includes at least one memory device and at least one processor in communication with the at least one memory device. The at least one processor executes instructions to store a plurality of wagering games, including a first wagering game with a first RTP and a second wagering game with a second RTP. The first RTP and the second RTP are different. The at least one processor also executes instructions to execute the first wagering game, receive a player identifier from a player, determine that the player has access to the second wagering game based, at least in part, on the player identifier, and execute the second wagering game for the player.