Dynamic RTP Selection Based on Interaction Speed

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Solution Overview

Problem

Conventional slot machines are unappealing to younger players due to their dated display methods, leading to decreased revenue for casino operators, and hybrid arcade/wager-based games face regulatory hurdles in deployment across different jurisdictions.

Innovation Solution

Designing hybrid arcade/wager-based games that incorporate modern, immersive visual elements and interactive devices, such as gun controllers and steering wheels, while ensuring compliance with existing regulatory standards like GLI standards, allowing for deployment in casino venues without additional approvals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional slot machines use traditional display methods, then regulatory compliance is maintained, but appeal to younger players decreases and revenue decreases

Engineering Contradiction:
Improveappeal to younger playersVSAvoidrevenue
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent combines arcade-style interactive elements (gun controllers, steering wheels, modern visual displays) with traditional wager-based gaming mechanics to create hybrid games that appeal to younger players while maintaining regulatory compliance through established payout structures

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces dynamic difficulty adjustment and adaptive RTP modification based on player skill level and interaction speed, allowing the game to dynamically transform from a static regulated game into an adaptive experience that engages skilled players while maintaining regulatory frameworks

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If hybrid arcade/wager-based games are deployed with modern interactive devices, then player engagement increases, but regulatory approval complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidregulatory approval complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent designs hybrid games that can operate under existing regulated gaming frameworks by maintaining universal compatibility with current payout schedule requirements while incorporating multiple interactive device types (gun controllers, steering wheels, touchscreens) that serve both arcade engagement and regulated gaming functions

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses standardized payout schedules and RTP modification mechanisms as intermediaries between the arcade-style interactive elements and regulatory requirements, allowing modern interactive devices to be integrated without requiring new regulatory approvals

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If conventional casino games use predetermined RTP for all interactions, then regulatory compliance is simplified, but skilled players experience frustration and advantage is lost

Engineering Contradiction:
Improveregulatory compliance simplicityVSAvoidplayer satisfaction
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent implements dynamic RTP modification based on player skill level, interaction speed, and time to successful interaction, transforming the static predetermined RTP into an adaptive parameter that rewards skilled players while maintaining regulatory compliance through structured modification frameworks

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the RTP parameter dynamically based on measurable player performance metrics (interaction speed, skill level, time to complete objectives), allowing skilled players to achieve higher returns while less skilled players receive standard payouts, thereby eliminating frustration without complicating regulatory compliance

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11017632B2Regulated casino games, gaming machines and computer-implemented methods having payout schedules and associated returns to player (RTPs) selected based upon time to successful interaction
Publication Date: 2021.05.25 EMPIRE TECHNOLOGICAL GROUP LTD
  • US11017632B2 patent drawing
  • US11017632B2 patent drawing
  • US11017632B2 patent drawing

AI summary

A computer-implemented method of operating a regulated gaming machine may comprise accepting funds, in the regulated gaming machine, from a player and correspondingly establishing player game credits. A game may be provided that comprises a plurality of in-game assets, each of which being configured to generate a wagering opportunity when interacted with by the player. One or more player interactions may be received, with at least one the plurality of in-game assets. For each generated wagering opportunity, it may be determined whether the received player interaction(s) resulted in a successful or an unsuccessful interaction with the in-game asset. For each successful interaction, a time elapsed until successful interaction and a wagering event may be generated. For one or more of the generated wagering events, the determined time elapsed until successful interaction may be used to select one of a plurality of payout schedules, each of which being associated with a different return to player (RTP) percentage. An award of player game credits may be generated according to the selected payout schedule and the RTP associated with the selected payout schedule, such that shorter times elapsed until successful interaction cause a selection of payout schedules that are more advantageous to the player than comparatively longer times elapsed until successful interaction.