Dynamic Scoring Algorithm for Multi-Player Game Winner Determination
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Solution Overview
Problem
Current multi-player online trivia games do not allow viewers to participate remotely in studio-recorded games and often result in either too many or no winners due to inadequate scoring systems, limiting engagement and revenue potential.
Innovation Solution
A system that coordinates games between online and in-studio players, allowing remote users to participate and compete, using a dynamic scoring method that calculates scores based on correct responses and question difficulty, enabling fair competition and varying player experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a traditional scoring system is used in multi-player trivia games, then the game can be played simply, but it results in either too many winners or no winners at all
Solution Approach 1:
The patent changes the scoring parameters by introducing a dynamic scoring system that multiplies base points by a difficulty coefficient. The difficulty coefficient is calculated based on the ratio of correct answers to total answers submitted, transforming the fixed scoring model into a variable one that adapts to player performance and question difficulty, thereby achieving precise winner determination while maintaining operational simplicity
Solution Approach 2:
The system implements feedback by calculating the difficulty coefficient based on actual player responses and using this feedback to adjust scores. The scoring system continuously adapts by incorporating performance data from all players, creating a closed-loop system that refines winner determination accuracy while keeping the interface simple for players
2Reliability
If studio-recorded game shows are used, then production quality is high, but remote viewers cannot participate in the contest
Solution Approach 1:
The patent merges studio-recorded game shows with online multi-player capabilities by integrating remote participant interfaces with the traditional studio format. The system combines the high-production-value studio environment with digital networking technology, allowing remote players to join and compete in real-time while maintaining the professional production quality of studio shows
Solution Approach 2:
The system achieves universality by designing a platform that serves multiple functions: it supports both traditional studio-recorded formats and live online multi-player formats within the same infrastructure. The platform can adapt to different game formats and participant types, making the system versatile enough to handle both broadcast-quality production and interactive online engagement
3Adaptability or versatility
If online multi-player games allow remote participation, then viewer engagement increases, but the system complexity increases
Solution Approach 1:
The patent introduces a central server as an intermediary that manages all aspects of the multi-player game coordination. This intermediary handles player registration, question distribution, response collection, scoring calculations, and result dissemination, thereby managing system complexity centrally while keeping individual player interfaces simple and accessible
Solution Approach 2:
The system implements self-service mechanisms where the automated scoring algorithm independently calculates difficulty coefficients and determines winners without manual intervention. The system automatically manages game flow, validates responses, and updates rankings, reducing the operational complexity burden on human coordinators while enabling scalable remote participation
Data Source
AI summary
A method in a computing system to facilitate a multi-player game by selecting a group of computing devices operated by respective users, distributing interactive content that includes one or more questions with a set of selectable answers to the group of computing devices, receiving a response to the one or more questions, determining a score based on whether the response is a correct response and a number of computing devices in the group from which the correct response was received, determining a respective ranking based at least on the corresponding score, and providing the respective ranking to each computing device in the group.


