Dynamic Scoring Structures for Penalty Periods in Ball Games

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Solution Overview

Problem

Existing ball games lack structural and functional features that capture the attention and admiration of large masses of people, leading to a need for a more exciting game with distinct scoring zones and penalty periods.

Innovation Solution

A game played on a circular field with two sets of scoring structures, where the first set is active throughout the game and the second set is only active during penalty periods, featuring distinct zones and gate mechanisms controlled by sensors or referees to manage ball entry.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional ball games use standard scoring structures, then the rules are simple and easy to understand, but the gameplay lacks excitement and strategic depth

Engineering Contradiction:
Improvesimplicity of rulesVSAvoidscoring structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The scoring system is segmented into two distinct sets of structures: first set structures that are active throughout the game and second set structures that are active only during penalty periods. This segmentation creates different scoring opportunities based on game state, adding strategic depth while maintaining simple rules for each mode

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The scoring structures are made dynamic through their active/inactive states that change based on game conditions. The second set of structures transitions from inactive to active during penalty periods, creating dynamic scoring opportunities that increase excitement without complicating the fundamental rules

Inventive Principle:
Principle #15Dynamics

2Device complexity

If a single set of scoring structures is used, then the device complexity is low, but the gameplay excitement and unpredictability are reduced

Engineering Contradiction:
Improvenumber of scoring structuresVSAvoidgameplay excitement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

Both sets of structures serve universal scoring functions but with different activation conditions. The first set provides continuous scoring opportunities while the second set provides penalty-period scoring opportunities, making the system versatile and exciting without requiring overly complex individual structures

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If penalty zones are added to the playing area, then player engagement and strategic depth increase, but the playing area complexity increases

Engineering Contradiction:
Improvestrategic depthVSAvoidplaying area configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Penalty zones are added as localized areas with specific functions adjacent to the second set of structures. These zones create local strategic importance during penalty periods without fundamentally redesigning the entire playing area, thus adding strategic depth with minimal increase in overall complexity

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10286275B2System and method for playing a game
Publication Date: 2019.05.14 NEW SPORTS GRP
  • US10286275B2 patent drawing
  • US10286275B2 patent drawing
  • US10286275B2 patent drawing

AI summary

An arrangement, a computer system, and/or a method for playing a game include a playing area, a first set of scoring structures arranged at a perimeter of the playing area and that are active throughout the game, and a second set of scoring structures arranged at the perimeter of the playing area and that are active only during penalty periods of the game, where each pair of adjacent ones of structures of the first set is separated by one of the structures of the second set.