Dynamic Screen Configuration for Esports Viewer Engagement

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Solution Overview

Problem

Current esports live distribution systems lack dynamic and engaging ways to provide information to viewers during live gameplay, particularly in terms of game progress and player operations, which can lead to decreased viewer interest and engagement.

Innovation Solution

A computer system that dynamically changes the screen configuration of a viewer's terminal based on game progress, player operations, viewer interactions, and relationships, incorporating elements such as descriptive information, rewards, and cheering mechanisms to enhance the viewing experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a fixed auxiliary information display section is used in live distribution, then the screen layout is simple and stable, but viewer engagement and understanding of game progress deteriorate

Engineering Contradiction:
Improvescreen layout simplicityVSAvoidgame progress information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent applies dynamics by making the auxiliary information display section changeable rather than fixed. The display section dynamically adjusts its content, position, and visibility based on game progress, player operations, and viewer interactions. This resolves the contradiction by maintaining layout simplicity through automated control while preventing information loss through context-aware content adjustment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback mechanisms by monitoring game progress, player operations, and viewer interactions in real-time. Based on this feedback, the auxiliary information display section automatically adjusts to show relevant information such as game state changes, player achievements, or viewer-generated content. This ensures information completeness while maintaining operational simplicity through automated decision-making.

Inventive Principle:
Principle #23Feedback

2Loss of information

If more information is displayed in the auxiliary information section, then viewer understanding improves, but screen complexity increases

Engineering Contradiction:
Improvegame information completenessVSAvoidscreen configuration complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent uses dynamics to manage screen complexity by making the auxiliary information display section adaptive. Instead of permanently displaying all possible information elements, the system dynamically selects and displays only the most relevant information based on current game state and viewer needs. This reduces visual clutter while maintaining information completeness when needed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system applies local quality by providing different information content in different contexts or regions of the display. The auxiliary information section changes its content characteristics based on the specific game situation, player actions, or viewer interactions occurring at that moment. This ensures comprehensive information delivery without requiring all information to be displayed simultaneously, thus managing screen complexity.

Inventive Principle:
Principle #3Local quality

3Loss of information

If the auxiliary information display section is enlarged, then information visibility improves, but the gameplay image area decreases

Engineering Contradiction:
Improveinformation display clarityVSAvoidgameplay image area
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The patent applies dynamics by making the auxiliary information display section's size and position adjustable rather than fixed. The display section can expand or contract, move between screen positions, or change opacity based on the importance of the information being displayed and the current gameplay state. This resolves the contradiction by ensuring information clarity when needed while preserving gameplay image area during critical moments.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses periodic action by having the auxiliary information display section appear, disappear, or change size in response to periodic or event-driven triggers such as game milestones, player achievements, or viewer interaction thresholds. This ensures that information is displayed with sufficient clarity and duration to be understood, while minimizing the time the gameplay area is reduced, thus balancing both requirements.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11541307B2Computer system, viewer terminal, method for controlling live watching, and program
Publication Date: 2023.01.03 BANDAI NAMCO ENTERTAINMENT INC
  • US11541307B2 patent drawing
  • US11541307B2 patent drawing
  • US11541307B2 patent drawing

AI summary

A server system to manage esports live distribution distributes, to a viewer terminal, data for displaying an image of gameplay by players on the viewer terminal, and situation data. The situation data describes various situations, such as a viewer's watching situation, a game progress status, a player's operation situation, a reward generation situation, a posting situation of comments such as cheers, and an evaluation situation of players by viewers. In the viewer terminal, various types of situation data are compared with predetermined screen configuration change conditions, and when some of the conditions is satisfied, the present configuration of a watching screen is changed to a screen configuration associated with the satisfied condition to provide information for the viewer in such a manner as to facilitate understanding of a situation on each occasion.