Dynamic Screen Configuration for Esports Viewer Engagement
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Solution Overview
Problem
Current esports live distribution systems lack dynamic and engaging ways to provide information to viewers during live gameplay, particularly in terms of game progress and player operations, which can lead to decreased viewer interest and engagement.
Innovation Solution
A computer system that dynamically changes the screen configuration of a viewer's terminal based on game progress, player operations, viewer interactions, and relationships, incorporating elements such as descriptive information, rewards, and cheering mechanisms to enhance the viewing experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a fixed auxiliary information display section is used in live distribution, then the screen layout is simple and stable, but viewer engagement and understanding of game progress deteriorate
Solution Approach 1:
The patent applies dynamics by making the auxiliary information display section changeable rather than fixed. The display section dynamically adjusts its content, position, and visibility based on game progress, player operations, and viewer interactions. This resolves the contradiction by maintaining layout simplicity through automated control while preventing information loss through context-aware content adjustment.
Solution Approach 2:
The system implements feedback mechanisms by monitoring game progress, player operations, and viewer interactions in real-time. Based on this feedback, the auxiliary information display section automatically adjusts to show relevant information such as game state changes, player achievements, or viewer-generated content. This ensures information completeness while maintaining operational simplicity through automated decision-making.
2Loss of information
If more information is displayed in the auxiliary information section, then viewer understanding improves, but screen complexity increases
Solution Approach 1:
The patent uses dynamics to manage screen complexity by making the auxiliary information display section adaptive. Instead of permanently displaying all possible information elements, the system dynamically selects and displays only the most relevant information based on current game state and viewer needs. This reduces visual clutter while maintaining information completeness when needed.
Solution Approach 2:
The system applies local quality by providing different information content in different contexts or regions of the display. The auxiliary information section changes its content characteristics based on the specific game situation, player actions, or viewer interactions occurring at that moment. This ensures comprehensive information delivery without requiring all information to be displayed simultaneously, thus managing screen complexity.
3Loss of information
If the auxiliary information display section is enlarged, then information visibility improves, but the gameplay image area decreases
Solution Approach 1:
The patent applies dynamics by making the auxiliary information display section's size and position adjustable rather than fixed. The display section can expand or contract, move between screen positions, or change opacity based on the importance of the information being displayed and the current gameplay state. This resolves the contradiction by ensuring information clarity when needed while preserving gameplay image area during critical moments.
Solution Approach 2:
The system uses periodic action by having the auxiliary information display section appear, disappear, or change size in response to periodic or event-driven triggers such as game milestones, player achievements, or viewer interaction thresholds. This ensures that information is displayed with sufficient clarity and duration to be understood, while minimizing the time the gameplay area is reduced, thus balancing both requirements.
Data Source
AI summary
A server system to manage esports live distribution distributes, to a viewer terminal, data for displaying an image of gameplay by players on the viewer terminal, and situation data. The situation data describes various situations, such as a viewer's watching situation, a game progress status, a player's operation situation, a reward generation situation, a posting situation of comments such as cheers, and an evaluation situation of players by viewers. In the viewer terminal, various types of situation data are compared with predetermined screen configuration change conditions, and when some of the conditions is satisfied, the present configuration of a watching screen is changed to a screen configuration associated with the satisfied condition to provide information for the viewer in such a manner as to facilitate understanding of a situation on each occasion.


