Dynamic Secondary Game Awards Based on Player Metrics

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Solution Overview

Problem

Online games face challenges in retaining user interest and increasing monetization through existing mechanisms, as they struggle to effectively provide engaging secondary games and awards that align with player progress and preferences.

Innovation Solution

A system that utilizes machine-readable instructions to configure processors to implement a secondary game component, which provides access to secondary games based on gameplay metrics, offering virtual awards with varying perceived values and user costs, and incentivizes players through notifications to advance in the online game by offering higher-value awards for higher gameplay metrics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional monetization mechanisms are used in online games, then revenue generation is limited, but user interest retention becomes difficult

Engineering Contradiction:
Improverevenue generationVSAvoiduser interest retention
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system dynamically adjusts award values and types based on player gameplay metrics and progress levels. Secondary games offer varying award pools that change according to player performance, creating a dynamic reward structure that adapts to individual player trajectories rather than using static reward systems.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes key parameters including award perceived value, user cost, and gameplay metric thresholds based on player progress. By adjusting these parameters dynamically, the system optimizes both engagement and monetization effectiveness at different stages of player development.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If secondary games are provided to increase engagement, then user interest is retained, but alignment with player progress and preferences becomes challenging

Engineering Contradiction:
Improveuser interest retentionVSAvoidalignment with player progress
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system continuously monitors player gameplay metrics and uses this feedback to determine eligibility for secondary games and to adjust award offerings. Player progress in the primary game directly influences access to and rewards from secondary games, creating a feedback loop that ensures alignment with player development.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system segments the player base into different groups based on gameplay metrics and progress levels. Each segment receives tailored secondary game opportunities and award structures appropriate to their skill level and engagement stage, rather than applying a uniform approach to all players.

Inventive Principle:
Principle #1Segmentation

3Productivity

If higher-value awards are offered to incentivize player advancement, then player engagement increases, but user cost increases

Engineering Contradiction:
Improveplayer engagementVSAvoiduser cost
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system applies different award values and costs to different player segments based on their gameplay metrics. Rather than uniform high-value awards for all players, the system localizes the reward structure to match individual player progress and engagement levels, optimizing the value-cost ratio for each player group.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20230398445A1System and method for providing awards to users of an online game
Publication Date: 2023.12.14 KABAM INC
  • US20230398445A1 patent drawing
  • US20230398445A1 patent drawing
  • US20230398445A1 patent drawing

AI summary

An online game is provided to users via client computing devices. Gameplay metrics are determined for users of the online game based on actions taken by the users in the online game. Secondary games are provided, where the potential awards provided by the secondary games are determined based on the gameplay metrics of the users.