Dynamic Sensor Sensitivity Adjustment for Game Input Precision

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current game systems with remote controllers have limited gesture recognition due to fixed sensor sensitivity, which fails to accurately capture both fine and gross movements, leading to incomplete or inaccurate user input.

Innovation Solution

The game server dynamically adjusts sensor sensitivity in the remote controller to accommodate a range of gestures, allowing for better precision and accuracy in capturing user movements by communicating these adjustments back to the server.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If sensor sensitivity is set to a fixed pre-set range, then the device structure remains simple, but the measurement precision of gestures is insufficient to capture both fine and gross movements accurately

Engineering Contradiction:
Improvegesture detection precisionVSAvoidsensor sensitivity adjustment mechanism
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the sensor sensitivity adjustable rather than fixed. The game server dynamically modifies the sensor sensitivity in real-time based on the detected gesture type, allowing the system to adapt between high precision for fine gestures and broader range for gross gestures, thereby resolving the contradiction between measurement precision and device complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the sensor sensitivity parameter dynamically based on gesture requirements. By modifying the sensitivity parameter according to whether fine or gross gestures are detected, the system achieves accurate measurement across different gesture types without requiring multiple sensors or complex hardware, thus improving measurement precision while maintaining relative simplicity

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If sensor sensitivity is increased to capture fine gestures, then fine gesture detection improves, but gross gestures lose accuracy due to excessive sensitivity

Engineering Contradiction:
Improvefine gesture detection accuracyVSAvoidgesture range coverage
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts sensor sensitivity based on the detected gesture type. When fine gestures are detected, sensitivity is increased for precise measurement; when gross gestures are detected, sensitivity is decreased to maintain accuracy. This dynamic adaptation allows the single sensor to effectively handle both fine and gross gestures, resolving the contradiction between fine gesture precision and gesture range coverage

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses feedback from gesture detection to adjust sensor sensitivity. The game server analyzes the detected gestures and provides feedback to modify the sensitivity setting accordingly. This feedback mechanism enables the system to adapt to different gesture requirements in real-time, achieving both fine gesture accuracy and gross gesture coverage without requiring multiple sensors

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If a single fixed sensitivity setting is used, then the device remains simple to operate, but the adaptability to different gesture types is limited

Engineering Contradiction:
Improvegesture type adaptabilityVSAvoidsensor configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system performs self-service by automatically adjusting sensor sensitivity based on detected gestures without requiring user intervention. The game server monitors gesture types and autonomously modifies sensitivity settings, eliminating the need for users to manually configure sensor parameters. This maintains ease of operation while significantly improving adaptability to different gesture types

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The sensor sensitivity is made dynamic rather than static, automatically adapting to different gesture types through real-time adjustment. The system transitions from a fixed configuration to a dynamic one where sensitivity changes based on gameplay context, enhancing gesture type adaptability while keeping the user interface simple and operation easy

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10729973B2Dynamic selection of sensor sensitivity in a game input system
Publication Date: 2020.08.04 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10729973B2 patent drawing
  • US10729973B2 patent drawing
  • US10729973B2 patent drawing

AI summary

Sensor parameters in a remote game peripheral are dynamically. The remote game peripheral may contain one or more sensors that measure the motion of the remote game peripheral via at least one sensor. This information is communicated to a game server. The game server then determines if the sensor sensitivity setting is appropriate for the expected motion of the remote game peripheral at that point in the game. The game server may, at any time during game play, transmit a sensor sensitivity adjustment to adjust the sensor sensitivity level setting to one that is likely to capture the motion of the game peripheral with minimal loss of data. The dynamic adjustment of the sensitivity level may also be used to provide corrective feedback to a game player.