Dynamic Sensor Sensitivity Adjustment for Game Input Precision
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Solution Overview
Problem
Current game systems with remote controllers have limited gesture recognition due to fixed sensor sensitivity, which fails to accurately capture both fine and gross movements, leading to incomplete or inaccurate user input.
Innovation Solution
The game server dynamically adjusts sensor sensitivity in the remote controller to accommodate a range of gestures, allowing for better precision and accuracy in capturing user movements by communicating these adjustments back to the server.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If sensor sensitivity is set to a fixed pre-set range, then the device structure remains simple, but the measurement precision of gestures is insufficient to capture both fine and gross movements accurately
Solution Approach 1:
The patent applies dynamics by making the sensor sensitivity adjustable rather than fixed. The game server dynamically modifies the sensor sensitivity in real-time based on the detected gesture type, allowing the system to adapt between high precision for fine gestures and broader range for gross gestures, thereby resolving the contradiction between measurement precision and device complexity
Solution Approach 2:
The patent changes the sensor sensitivity parameter dynamically based on gesture requirements. By modifying the sensitivity parameter according to whether fine or gross gestures are detected, the system achieves accurate measurement across different gesture types without requiring multiple sensors or complex hardware, thus improving measurement precision while maintaining relative simplicity
2Measurement precision
If sensor sensitivity is increased to capture fine gestures, then fine gesture detection improves, but gross gestures lose accuracy due to excessive sensitivity
Solution Approach 1:
The system dynamically adjusts sensor sensitivity based on the detected gesture type. When fine gestures are detected, sensitivity is increased for precise measurement; when gross gestures are detected, sensitivity is decreased to maintain accuracy. This dynamic adaptation allows the single sensor to effectively handle both fine and gross gestures, resolving the contradiction between fine gesture precision and gesture range coverage
Solution Approach 2:
The system uses feedback from gesture detection to adjust sensor sensitivity. The game server analyzes the detected gestures and provides feedback to modify the sensitivity setting accordingly. This feedback mechanism enables the system to adapt to different gesture requirements in real-time, achieving both fine gesture accuracy and gross gesture coverage without requiring multiple sensors
3Adaptability or versatility
If a single fixed sensitivity setting is used, then the device remains simple to operate, but the adaptability to different gesture types is limited
Solution Approach 1:
The system performs self-service by automatically adjusting sensor sensitivity based on detected gestures without requiring user intervention. The game server monitors gesture types and autonomously modifies sensitivity settings, eliminating the need for users to manually configure sensor parameters. This maintains ease of operation while significantly improving adaptability to different gesture types
Solution Approach 2:
The sensor sensitivity is made dynamic rather than static, automatically adapting to different gesture types through real-time adjustment. The system transitions from a fixed configuration to a dynamic one where sensitivity changes based on gameplay context, enhancing gesture type adaptability while keeping the user interface simple and operation easy
Data Source
AI summary
Sensor parameters in a remote game peripheral are dynamically. The remote game peripheral may contain one or more sensors that measure the motion of the remote game peripheral via at least one sensor. This information is communicated to a game server. The game server then determines if the sensor sensitivity setting is appropriate for the expected motion of the remote game peripheral at that point in the game. The game server may, at any time during game play, transmit a sensor sensitivity adjustment to adjust the sensor sensitivity level setting to one that is likely to capture the motion of the game peripheral with minimal loss of data. The dynamic adjustment of the sensitivity level may also be used to provide corrective feedback to a game player.


