Dynamic Side Display Panels for Gaming RTP Compliance

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Solution Overview

Problem

Electronic gaming machines face challenges in effectively communicating game changes and related information to players due to confined screen size, particularly when multiple games or base games and feature games are implemented simultaneously, which can lead to high probabilities of earning awards exceeding allowable return-to-player (RTP) limits, and in controlling game volatility and RTP to comply with regulatory requirements.

Innovation Solution

The implementation of dynamic side lighting displays that provide additional visual information and multimedia content, combined with advanced processor control to manage game execution, trigger probabilities, and volatility, allowing for dynamic configuration of base games and feature games to achieve predetermined RTP and volatility levels, while enhancing player engagement through immersive graphics and animations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple games or base games and feature games are implemented simultaneously, then player engagement and entertainment value are improved, but the probability of earning awards exceeds allowable return-to-player (RTP) limits and regulatory compliance deteriorates

Engineering Contradiction:
Improvegame varietyVSAvoidRTP compliance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically adjusts game configuration parameters including trigger probabilities, volatility levels, and award structures based on the specific combination of base games and feature games being played. This allows the gaming system to adapt to different game configurations while maintaining predetermined RTP levels and regulatory compliance.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gaming system modifies key parameters such as trigger probabilities for feature games, award multiplicators, and volatility settings to ensure that the overall RTP remains within allowable limits regardless of which games are being played simultaneously. These parameter adjustments are calculated to maintain compliance while preserving player engagement.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If confined screen size is used, then device simplicity and manufacturing cost are improved, but effective communication of game changes and information to players deteriorates

Engineering Contradiction:
Improvedisplay structureVSAvoidgame information communication
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The system transitions from two-dimensional display to three-dimensional immersive presentations by incorporating depth perception, spatial audio, and multi-angle viewing capabilities. This allows comprehensive game information to be communicated effectively without requiring larger screen area, maintaining device simplicity while improving information delivery.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The display information is segmented into priority levels and presented in a hierarchical manner, with critical game changes and information delivered through multiple sensory channels (visual, auditory, haptic) simultaneously. This ensures that essential information is communicated effectively even within confined screen space.

Inventive Principle:
Principle #1Segmentation

3Measurement precision

If advanced processor control is implemented, then game execution precision and RTP management are improved, but device complexity and manufacturing cost increase

Engineering Contradiction:
Improvegame execution controlVSAvoidprocessor system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The processor system is designed to perform multiple functions including game execution control, RTP calculation, volatility management, and regulatory compliance verification within a single integrated unit. This multi-functional approach achieves precise game execution control without proportionally increasing device complexity or manufacturing cost.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The processor system automatically monitors and adjusts game parameters in real-time to maintain predetermined RTP levels and compliance with regulatory requirements. This self-regulating capability reduces the need for external monitoring systems and simplifies the overall device architecture while maintaining high precision control.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240112521A1Electronic gaming system employing a plurality of dynamic side display panels
Publication Date: 2024.04.04 ARISTOCRAT TECHNOLOGIES INC
  • US20240112521A1 patent drawing
  • US20240112521A1 patent drawing
  • US20240112521A1 patent drawing

AI summary

Systems, devices, and methods are disclosed for an electronic gaming system employing a plurality of dynamic side display panels arranged vertically adjacent to a main display. In some examples, the dynamic side lighting displays are integrated into a primary and/or secondary cabinet(s) of the gaming machine. The dynamic side lighting displays may be a dynamic, often vertically oriented panel employing a plurality of controllable light emitting diodes (LEDs).