Dynamic Skill Cost Adjustment in Game Control Systems

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing game systems lack mechanisms to dynamically adjust skill costs, leading to monotonous gameplay where players rely on a single efficient skill, limiting character and skill variety.

Innovation Solution

A game control program that includes a skill activation unit, a point subtraction unit, a cost increase unit, and a cost decrease unit, allowing the cost of skills to fluctuate based on activation, competition outcomes, and player manipulations, promoting the use of diverse skills and characters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the cost of skills remains fixed, then players can efficiently use the same skill repeatedly, but gameplay becomes monotonous and skill variety decreases

Engineering Contradiction:
Improveskill usage efficiencyVSAvoidskill variety
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic cost adjustment where skill costs change based on usage frequency and game state. The cost increase unit raises skill costs after activation, while the cost decrease unit lowers them under certain conditions, creating a dynamic economy that prevents monotony while maintaining strategic efficiency

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the cost parameter of skills based on activation history and game conditions. The cost increase unit modifies the cost parameter upward after skill use, and the cost decrease unit modifies it downward under specific conditions, creating parameter variation that drives skill diversity

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If skill costs increase after activation, then skill variety is encouraged, but players may be discouraged from using effective skills

Engineering Contradiction:
Improveskill varietyVSAvoidskill usage willingness
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system provides feedback through cost adjustments that reflect skill usage patterns. The cost increase unit gives feedback by raising costs after activation, while the cost decrease unit provides positive feedback by lowering costs under certain conditions, creating a balanced incentive structure

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The cost modification operates periodically based on skill activation events. The cost increases after each activation and may decrease after certain intervals or conditions, creating a periodic rhythm that encourages variety while maintaining accessibility

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If multiple units (skill activation, point subtraction, cost increase, cost decrease) are introduced, then skill cost dynamics are enhanced, but system complexity increases

Engineering Contradiction:
Improvecost adjustment flexibilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges multiple control functions into a unified game control program. The skill activation unit, point subtraction unit, cost increase unit, and cost decrease unit are integrated into a single system that manages skill economics through coordinated operations

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The game control program performs multiple functions through single units. The cost increase unit and cost decrease unit work together to manage all skill cost adjustments, while the point subtraction unit handles resource management, creating a multi-functional control system

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12318696B2Game control program, game control method, and game control system
Publication Date: 2025.06.03 GREE HOLDINGS INC
  • US12318696B2 patent drawing
  • US12318696B2 patent drawing
  • US12318696B2 patent drawing

AI summary

A game control program for controlling a game in which a cost is set for each of a plurality of skills, the program allowing a computer to function as: a skill activation unit activating a first skill of the plurality of skills in response to a fact that an activation instruction of the first skill of which the set cost is less than or equal to a point that is used in skill activation and associated with a player is received from the player; a point subtraction unit subtracting a point corresponding to the cost that is set for the first skill from the point in response to the activation of the first skill; and a cost increase unit increasing the cost that is set for the first skill in response to the activation of the first skill.