Virtual Skill Release Control With Dynamic Style Switching
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Solution Overview
Problem
Existing virtual scene interaction technologies, such as those in open world games, suffer from inefficient skill switching processes, leading to reduced player experience and increased resource overheads on terminal devices.
Innovation Solution
A method and apparatus that utilize a graphical user interface to switch skill release controls between different display styles in response to trigger operations, allowing for quick selection and release of multiple skill types, thereby enhancing efficiency and simplifying operations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multi-role setting is used with frequent role switching, then diverse skill capabilities are achieved, but skill switching efficiency deteriorates
Solution Approach 1:
The patent combines multiple skill types (attack, defense, utility) into a single skill release control interface. Instead of requiring separate controls for each skill type, the system merges them into one unified control that can switch between different skill types through display style changes, thereby improving switching efficiency while maintaining diverse skill capabilities
Solution Approach 2:
The skill release control dynamically changes its display style based on the currently associated skill type. The control adapts its visual representation (icon, color, animation) to reflect the active skill, allowing players to quickly identify and switch between different skill types without complex menus or multiple static controls
2Measurement precision
If complex switching operations are required, then precise skill selection is achieved, but operation complexity increases
Solution Approach 1:
The skill release control automatically updates its display style to match the currently associated skill type. Instead of requiring players to manually configure or search for the correct skill control, the system self-adjusts its visual representation based on the selected skill, maintaining precise skill selection while simplifying player operations
Solution Approach 2:
The patent utilizes color changes and visual style modifications of the skill release control to indicate different skill types. Through color coding and visual differentiation, the system enables players to quickly and accurately identify the current skill without complex text labels or lengthy selection processes
Data Source
AI summary
A virtual scene interaction method, apparatus, electronic device, computer-readable storage medium, and computer program product are provided herein. The virtual scene interaction method comprises outputting for display in a graphical user interface a virtual scene, and a skill release control. The virtual scene comprises a first virtual object and the skill release control being in a first display style. The method further comprises controlling, based on a tap operation for the skill release control, the first virtual object to release the first skill in a first direction to drive a first virtual prop to autonomously move along the first direction, and to apply a corresponding action to an object that collides with the first virtual prop. The first direction is a current orientation of the first virtual object.


