Dynamic Sky Box Image and Audio Adaptation for Game Immersion

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Solution Overview

Problem

Current computer game assets, such as sky boxes, lack dynamic interaction with game characters, limiting their visual and auditory appeal, especially when characters approach or move away from the sky box boundary.

Innovation Solution

A method and apparatus that dynamically modify images and audio in sky boxes based on the movement of characters relative to the sky box boundary, using AI engines and generative models to enhance the visual and auditory experience by enlarging or reducing elements and adjusting audio volumes accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If sky box assets are kept static to maintain simulation simplicity, then device complexity is reduced, but visual and auditory appeal deteriorates when characters approach the sky box

Engineering Contradiction:
Improvesimulation simplicityVSAvoidvisual and auditory appeal
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The sky box transitions from a static background to a dynamic environment that responds to character movement. As characters approach the sky box boundary, the system dynamically enlarges sky box images and increases audio volumes, creating an immersive effect without requiring complex manual animation for every scenario

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes key parameters (image size and audio volume) based on character distance to the sky box. This allows the sky box to adapt its visual and auditory properties dynamically, improving appeal while maintaining relatively simple implementation through parameter adjustment rather than complete scene reconstruction

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If sky box images are enlarged when characters approach, then visual appeal is improved, but processing complexity increases

Engineering Contradiction:
Improvevisual appealVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Instead of generating entirely new high-resolution sky box images in real-time, the system uses copies or scaled versions of existing sky box assets. This approach maintains visual appeal through image enlargement while avoiding the computational complexity of procedural generation or real-time rendering of new assets

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If audio volumes are increased dynamically, then auditory immersion is improved, but energy consumption increases

Engineering Contradiction:
Improveauditory immersionVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

Audio volume adjustments occur periodically based on character movement phases rather than continuously. The system monitors character distance to the sky box and adjusts audio levels at relevant transition points, maintaining auditory immersion while reducing unnecessary processing and energy consumption during stable states

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11511190B2Merge computer simulation sky box with game world
Publication Date: 2022.11.29 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11511190B2 patent drawing
  • US11511190B2 patent drawing
  • US11511190B2 patent drawing

AI summary

A character in a game world of a computer simulation is identified as moving toward a sky box in the simulation. The computer simulation does not permit simulation characters to enter the sky box. However, techniques are described for modifying an image or audio or both of the sky box responsive to identifying the character is moving toward the sky box.