Dynamic Slider Mechanism for Interactive Award Determination

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Solution Overview

Problem

Existing gaming systems lack features that enhance player engagement and excitement, particularly in determining award amounts, which often rely on fixed outcomes rather than interactive elements.

Innovation Solution

A gaming system and method that incorporates a dynamic slider feature, activated upon a winning outcome, allowing players to interactively determine a percentage of the award amount by moving a slider pointer along a scale, with a timer adding an element of urgency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a fixed outcome system is used to determine award amounts, then the system is simple and reliable, but player engagement and excitement are reduced

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by replacing fixed award outcomes with a dynamic slider mechanism that allows players to interactively determine their award amount. The slider can be adjusted by player input (manual movement, button presses, or touchscreen interactions) during a time limit, transforming the static award determination into a dynamic, engaging process that increases player involvement and excitement while maintaining system manageability through defined interaction rules.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If an interactive slider mechanism is added to determine award amounts, then player engagement increases, but the system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies the self-service principle by designing a slider mechanism that allows players to actively participate in determining their own award amounts through intuitive interactions. Players control the slider directly through input devices (buttons, touchscreen, or manual movement), making the system serve the player's desire for engagement and control. The timer and predefined slider range provide structural constraints that manage complexity while enabling player autonomy in the award determination process.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If a timer is added to create urgency, then player excitement increases, but the duration of the game increases

Engineering Contradiction:
Improveplayer excitementVSAvoidgame duration
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent applies the periodic action principle by implementing a timer that creates urgency through controlled time limitation during the slider interaction. The timer provides periodic feedback to players about remaining time, encouraging faster decision-making and more intense engagement. This time constraint mechanism enhances excitement by introducing pressure and urgency, while the predefined time limit ensures that the additional time required for interaction remains bounded and does not excessively extend overall game duration.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20250124763A1System and Method for Providing Awards based on a Dynamic Slider
Publication Date: 2025.04.17 GROVER GAMING
  • US20250124763A1 patent drawing
  • US20250124763A1 patent drawing
  • US20250124763A1 patent drawing

AI summary

A method of determining an award amount. The method may include initiating a game play of a game on a game machine; receiving an outcome of the game play; automatically activating an awards slider component if the outcome of the game play is a winning outcome, wherein the winning outcome includes an associated award amount, and wherein activating the awards slider component causes animation of a dynamic slider feature graphic including an indicator dynamically moving along or about a slider scale on a display; and interacting with the dynamic slider feature graphic to determine a percentage of the award amount to be awarded, wherein the percentage of the award amount to be awarded is entirely determined by a stop position of the indicator of the dynamic slider feature graphic on the slider scale upon interacting with the dynamic slider feature.