Dynamic Slot Grid Gaming System with Multiplication Factors

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Solution Overview

Problem

The gaming industry faces challenges in maintaining player engagement and controlling dynamic game outcomes in online games, as existing methods can result in visually chaotic experiences and operator control issues, necessitating a balance between attraction and payout management.

Innovation Solution

A computer-implemented method using a server to create a table with predefined dimensions, populate cells with elements, assign multiplication factors to columns or rows, and determine gaming outcomes based on matching elements and their location, incorporating a predefined identification scheme and feature detection algorithms to enhance randomness and player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If dynamic game outcomes are implemented by changing the size and configuration of the slot grid, then the attraction power of the game is improved, but the visual stability deteriorates causing chaotic experience

Engineering Contradiction:
Improveattraction powerVSAvoidvisual stability
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The patent implements dynamic game outcomes by changing the size and configuration of the slot grid during gameplay. The server can modify the number of rows and columns in the table, creating dynamically changing game scenarios that increase attraction power while maintaining controlled visual transitions through structured animation sequences.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The slot grid is divided into multiple cells with independent multiplication factors assigned to different rows and columns. This segmentation allows the game to change configuration dynamically while maintaining visual stability through structured presentation of each cell's contribution to the overall outcome.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If dynamic payouts are used to increase attraction power, then player engagement is improved, but operator control over payout boundaries becomes more difficult

Engineering Contradiction:
Improveattraction powerVSAvoidoperator control
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent uses multiplication factors as adjustable parameters assigned to different rows and columns of the table. These parameters can be dynamically modified to change payouts and game outcomes, increasing attraction power while the server maintains centralized control over the parameter ranges and boundary conditions to ensure operator control.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If multiplication factors are assigned to increase randomness, then player security is improved, but operator control over specific outcomes is reduced

Engineering Contradiction:
Improveplayer securityVSAvoidoperator control
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The multiplication factors act as intermediaries between the base game outcome and the final payout. They introduce randomness and security for players by varying the outcome multipliers, while the server maintains control by pre-defining the range and distribution of these factors, thus balancing player security with operator control.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP4009295A1A method for a gaming system
Publication Date: 2022.06.08 PLAYN GO MARKS LTD
  • EP4009295A1 patent drawingFigure 1
  • EP4009295A1 patent drawingFigure 2
  • EP4009295A1 patent drawingFigure 3A

AI summary

The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving an attraction power of a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.