Dynamic Slot Grid Gaming System with Multiplication Factors
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Solution Overview
Problem
The gaming industry faces challenges in maintaining player engagement and controlling dynamic game outcomes in online games, as existing methods can result in visually chaotic experiences and operator control issues, necessitating a balance between attraction and payout management.
Innovation Solution
A computer-implemented method using a server to create a table with predefined dimensions, populate cells with elements, assign multiplication factors to columns or rows, and determine gaming outcomes based on matching elements and their location, incorporating a predefined identification scheme and feature detection algorithms to enhance randomness and player interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If dynamic game outcomes are implemented by changing the size and configuration of the slot grid, then the attraction power of the game is improved, but the visual stability deteriorates causing chaotic experience
Solution Approach 1:
The patent implements dynamic game outcomes by changing the size and configuration of the slot grid during gameplay. The server can modify the number of rows and columns in the table, creating dynamically changing game scenarios that increase attraction power while maintaining controlled visual transitions through structured animation sequences.
Solution Approach 2:
The slot grid is divided into multiple cells with independent multiplication factors assigned to different rows and columns. This segmentation allows the game to change configuration dynamically while maintaining visual stability through structured presentation of each cell's contribution to the overall outcome.
2Adaptability or versatility
If dynamic payouts are used to increase attraction power, then player engagement is improved, but operator control over payout boundaries becomes more difficult
Solution Approach 1:
The patent uses multiplication factors as adjustable parameters assigned to different rows and columns of the table. These parameters can be dynamically modified to change payouts and game outcomes, increasing attraction power while the server maintains centralized control over the parameter ranges and boundary conditions to ensure operator control.
3Reliability
If multiplication factors are assigned to increase randomness, then player security is improved, but operator control over specific outcomes is reduced
Solution Approach 1:
The multiplication factors act as intermediaries between the base game outcome and the final payout. They introduce randomness and security for players by varying the outcome multipliers, while the server maintains control by pre-defining the range and distribution of these factors, thus balancing player security with operator control.
Data Source
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AI summary
The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving an attraction power of a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.