Dynamic Spatial Audio Rendering with Multi-Stream Cost Optimization

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Solution Overview

Problem

Current audio rendering technologies struggle to dynamically manage the playback of multiple audio streams over arbitrarily placed speakers, failing to adapt spatial audio mixes in response to secondary audio streams or user interactions, leading to suboptimal listening experiences.

Innovation Solution

A multi-stream rendering system that dynamically modifies the rendering of spatial audio mixes by adjusting speaker activations and loudness based on additional audio streams and user inputs, using a cost function that incorporates proximity, capabilities, and external factors to optimize audio distribution across multiple speakers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If audio rendering systems use fixed speaker activation configurations, then device complexity is reduced, but adaptability to different listening environments and audio streams deteriorates

Engineering Contradiction:
Improveadaptability to listening environmentsVSAvoidcomplexity of rendering system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts speaker activation configurations based on listening environment characteristics and audio stream properties. The rendering system transitions from static to dynamic operation by continuously evaluating cost functions that incorporate proximity metrics, audio stream characteristics, and speaker capabilities to determine optimal speaker activations in real-time.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes rendering parameters including speaker activation states, audio stream prioritization levels, and spatial presentation configurations based on environmental conditions. By modifying these parameters dynamically, the system adapts to different listening scenarios without requiring complete system redesign.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If the system renders all audio streams simultaneously with equal priority, then completeness of audio presentation is improved, but intelligibility of individual streams deteriorates

Engineering Contradiction:
Improvecompleteness of audio presentationVSAvoidintelligibility of audio streams
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system applies different rendering qualities and priorities to different audio streams based on their characteristics and contextual importance. Primary audio streams receive higher priority with preserved spatial presentation, while secondary streams are adjusted in loudness and spatial distribution to avoid masking effects, ensuring each stream maintains its intended quality where most needed.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The rendering system incorporates feedback mechanisms that evaluate the intelligibility and audibility of different audio streams in the mixed output. Based on this feedback, the system adjusts speaker activations and stream prioritization to maintain both completeness and intelligibility, preventing information loss in critical streams while preserving overall presentation.

Inventive Principle:
Principle #23Feedback

3Manufacturing precision

If the system uses complex cost functions with multiple factors, then rendering optimization is improved, but computational processing time increases

Engineering Contradiction:
Improveprecision of rendering optimizationVSAvoidcomputational processing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system implements a multi-stage rendering approach where a simplified cost function provides baseline speaker activations quickly, then progressively refines the solution by incorporating additional factors such as proximity metrics and audio stream characteristics. This partial action approach achieves good optimization precision without requiring complete computational evaluation of all possible factors simultaneously.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system performs preliminary calculations of speaker proximity metrics and audio stream characteristics before executing the full cost function optimization. By pre-computing these foundational values, the system reduces the computational burden during real-time rendering decisions, maintaining precision while reducing processing time.

Inventive Principle:
Principle #10Preliminary action

4Measurement precision

If the system maintains strict spatial fidelity for all audio streams, then spatial accuracy is improved, but adaptability to different speaker configurations deteriorates

Engineering Contradiction:
Improvespatial fidelity of audioVSAvoidadaptability to speaker configurations
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The spatial presentation of audio streams transitions from static to dynamic based on speaker configuration characteristics. The system evaluates speaker positions, activations, and capabilities to adaptively adjust spatial fidelity requirements, maintaining high spatial accuracy when speaker configurations support it while becoming more flexible when configurations are limited or arbitrary.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240114309A1Progressive calculation and application of rendering configurations for dynamic applications
Publication Date: 2024.04.04 DOLBY LABORATORIES LICENSING CORP
  • US20240114309A1 patent drawing
  • US20240114309A1 patent drawing
  • US20240114309A1 patent drawing

AI summary

Some examples involve rendering received audio data by determining a first relative activation of a set of loudspeakers in an environment according to a first rendering configuration corresponding to a first set of speaker activations, receiving a first rendering transition indication indicating a transition from the first rendering configuration to a second rendering configuration and determining a second set of speaker activations corresponding to a simplified version of the second rendering configuration. Some examples involve performing a first transition from the first set of speaker activations to the second set of speaker activations, determining a third set of speaker activations corresponding to a complete version of the second rendering configuration and performing a second transition to the third set of speaker activations without requiring completion of the first transition.