Dynamic Speaker Channel Mapping for Immersive Audio

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Solution Overview

Problem

Conventional sound systems are designed for a specific listener position, leading to a reduction in immersive acoustic quality when the user moves within the system, especially if their head orientation changes, which is problematic in scenarios like virtual reality or limited seating environments.

Innovation Solution

A system that adjusts speaker outputs based on the user's location and body position using sensors, dynamically reconfiguring channel mapping and volume to maintain an immersive experience by monitoring movement and head orientation, allowing for seamless adaptation as the user moves within the sound system's area.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If the sound system is designed for a specific listener position, then the acoustic quality at that position is optimized, but the immersive experience deteriorates when the user moves away from that position

Engineering Contradiction:
Improveacoustic qualityVSAvoidimmersive experience
Core Design Contradiction:
Manufacturing precisionVSAdaptability or versatility

Solution Approach 1:

The sound system dynamically adjusts speaker outputs based on real-time tracking of user position and head orientation. The system transitions from a static configuration to a dynamic one where audio channels and volume levels are continuously reconfigured as the user moves, maintaining optimal acoustic quality at any position within the listening area.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses sensors to continuously monitor user position and orientation, feeding this information back to the sound system controller. This feedback loop enables the system to automatically adjust speaker outputs to maintain immersive acoustic quality regardless of user movement, resolving the contradiction between fixed-position optimization and mobile adaptability.

Inventive Principle:
Principle #23Feedback

2Device complexity

If the sound system uses fixed channel mapping, then the system complexity is reduced, but the adaptive capability deteriorates when user position changes

Engineering Contradiction:
Improvesystem complexityVSAvoidadaptive capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The channel mapping transitions from a fixed static configuration to a dynamic one that automatically reconfigures based on user position. The system adjusts which speakers output which audio channels in real-time as the user moves, enabling adaptive capability without requiring complex manual reconfiguration by the user.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The sound system performs self-adjustment of channel mapping and volume levels based on sensor data about user position. The system automatically reconfigures itself without user intervention, maintaining adaptive capability while keeping the user interface simple and the overall system complexity manageable.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10506361B1Immersive sound effects based on tracked position
Publication Date: 2019.12.10 QUALCOMM INC
  • US10506361B1 patent drawing
  • US10506361B1 patent drawing
  • US10506361B1 patent drawing

AI summary

A device in control of a speaker system may receive from one or more sensors information indicative of a user's location and/or body position. The device may use the information to the determine the user's location and/or body position and may adjust the outputs of speakers in the sound system. For example, the device may instruct a speaker to switch from outputting a first audio channel at a first volume level to outputting a second audio channel at a second volume level. If the user changes location or body position, the device may adjust the speaker's output to accommodate the user's new location and/or body position.