Dynamic Stamp List Reordering for Game Communication

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Solution Overview

Problem

Existing games with multi-player functionality face challenges in providing a high representation ability for communication among players due to the slow input speed of character input on smartphones, especially in dynamic game situations like multi-battles, where the limited number of available stamps makes it difficult for players to quickly find and send suitable messages.

Innovation Solution

An information processing system that includes terminals and a server, capable of dynamically managing and displaying a list of candidate symbols associated with metadata, allowing for quick selection and sending of stamps that suit the current game situation through a multi-dimensional vector space model and personalization of metadata based on player preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number of kinds of stamps is increased to provide high representation ability, then the communication expression capability is improved, but the time required to find a suitable stamp increases, reducing input speed

Engineering Contradiction:
Improvecommunication expression capabilityVSAvoidtime to find stamp
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent applies dynamics by making the stamp list dynamically reorderable based on game situation. The listing-order control means reorders stamps in real-time according to the current game state, so that stamps suitable for the current situation appear at the top of the list. This dynamic reordering allows players to quickly find appropriate stamps without manually searching through a large collection, thus maintaining high communication versatility while minimizing search time.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If free-text chat function is provided for communication among players, then the representation ability is high, but the input speed is slow due to character input on smartphone

Engineering Contradiction:
Improverepresentation abilityVSAvoidinput speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent applies segmentation by dividing continuous text input into discrete stamp units. Instead of requiring players to type characters individually, the system pre-segments communication content into ready-to-send stamp units that can be selected with a single operation. This segmentation maintains rich communication expression while dramatically reducing input time, as players only need to select from pre-defined stamps rather than typing each character.

Inventive Principle:
Principle #1Segmentation

3Productivity

If fixed stamps or fixed text messages are used for quick input, then the input speed is improved, but the kinds of messages that can be conveyed are extremely limited

Engineering Contradiction:
Improveinput speedVSAvoidmessage variety
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the available stamp set dynamic rather than fixed. The system dynamically adjusts which stamps are displayed and their order based on the current game situation through the management means and listing-order control means. This allows the system to maintain quick single-tap input while adapting the message variety to match different game contexts, effectively providing unlimited message variety within the constraints of quick selection.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10653953B2Information processing system, program and server for carrying out communication among players during a game
Publication Date: 2020.05.19 CYGAMES INC
  • US10653953B2 patent drawing
  • US10653953B2 patent drawing
  • US10653953B2 patent drawing

AI summary

A player terminal displays a list including a plurality of candidate stamps and sends a stamp selected therefrom by a player to another player terminal. A stamp-metadata management unit of a server manages each of the plurality of candidate stamps in association with metadata indicating a certain situation in a game. A stamp-display-order determining unit controls the listing order for displaying the plurality of stamps on the player terminal on the basis of individual correlations between the plurality of metadata individually associated with the plurality of candidate stamps and situation data indicating a current situation in the game being executed. A metadata updating unit updates the content of the metadata for each of the plurality of candidate stamps on the basis of the result of selection of an item to send by the player.