Dynamic Subject Image Selection in Game Apparatus

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Solution Overview

Problem

Existing game apparatuses lack variation in displayed content and timing of subject images, leading to decreased game interest due to pre-imaged and static face images, resulting in limited engagement for players.

Innovation Solution

A game program that enables a computer to function as an imager, image selector, and display, allowing users to image and select subject images based on operation information, thereby increasing variation in display content and timing, and incorporating features like motion selection, game processing, and voice input/output to enhance gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If pre-imaged face images are used and transformed in progress of the game, then the game processing can be simplified, but the variation in displayed content and timing is reduced and game interest decreases

Engineering Contradiction:
Improvegame processing complexityVSAvoidvariation in displayed content
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent transitions from static pre-imaged face images to dynamic real-time imaging of subject images. The imager captures images in real-time during game execution, and the image selector dynamically selects images based on current game state and user operations, creating variation in displayed content and timing that adapts to game progress rather than relying on predetermined transformations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses the game apparatus's own imaging capability to capture subject images during gameplay. The imager, image selector, and selected image displayer work together within the game apparatus itself to provide real-time image acquisition and display without requiring external pre-prepared images, enabling the system to serve its own need for varied visual content.

Inventive Principle:
Principle #25Self-service

2Ease of manufacture

If pre-imaged face images are used, then the initial setup is simple, but the game lacks ongoing interest and engagement

Engineering Contradiction:
Improveinitial setup simplicityVSAvoidgame engagement
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The patent implements dynamic real-time imaging during game execution, where the imager continuously captures subject images and the image selector chooses appropriate images based on current game state. This creates ongoing variation in displayed content that maintains player engagement throughout the game rather than relying on static pre-imaged content.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary imaging setup by equipping the game apparatus with an imager capability that can capture subject images during gameplay. This preliminary preparation of imaging functionality enables the system to generate varied visual content dynamically during game execution, maintaining engagement without requiring complex pre-production of multiple face images.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8439750B2Storage medium storing game program, game apparatus and game controlling method
Publication Date: 2013.05.14 NINTENDO CO LTD
  • US8439750B2 patent drawing
  • US8439750B2 patent drawing
  • US8439750B2 patent drawing

AI summary

A game apparatus includes a camera, and with this camera, images in a plurality of poses decided in advance are imaged. From the imaged image in the plurality of poses, an image of a game character in each pose is created. In a battle game and a match-up game, the image in the pose corresponding to a motion according to an operation by a player is read, and by utilizing the read image in the pose, a character is displayed on a battle screen and a match-up screen.