Dynamic Superimposition of Real and Virtual Space Images
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Solution Overview
Problem
Conventional game apparatuses that superimpose real and virtual space images fail to create an engaging experience as the background and game images are not dynamically related, resulting in a monotonous display.
Innovation Solution
A computer-readable storage medium with an image processing program that uses a real camera to obtain images, detects specific objects, calculates relative positions, sets virtual cameras, identifies pixels based on color conditions, and generates virtual space images to provide interactive events, allowing for dynamic superimposition of real and virtual space images.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a real camera is used to obtain images of real space and superimpose them with virtual space images, then the display becomes more immersive and engaging, but the device complexity increases due to multiple processing functions
Solution Approach 1:
The patent combines multiple processing functions (image capture, object detection, coordinate calculation, virtual camera positioning, pixel identification, and event provision) into an integrated image processing system. The control unit coordinates all these functions to work together, merging what could be separate systems into a unified processing architecture that reduces overall system complexity while maintaining immersive display capabilities.
Solution Approach 2:
The image processing apparatus is designed with multi-functional capabilities where a single system performs diverse functions: capturing real space images, detecting specific objects, calculating relative positions, positioning virtual cameras, identifying colored pixels, and providing game events. This universal design allows one apparatus to handle multiple tasks that would otherwise require separate devices, managing complexity through consolidation.
2Adaptability or versatility
If dynamic interaction between real and virtual space images is implemented through object detection and color-based events, then the gaming experience becomes more engaging, but the processing time and computational load increase
Solution Approach 1:
The system performs preliminary actions by pre-defining color conditions and associated game events before actual image processing occurs. The control unit is pre-programmed with multiple predetermined color conditions and their corresponding events, so when pixels are identified during image processing, the system can quickly retrieve and execute the pre-defined events without requiring complex real-time decision-making, thereby reducing processing time.
Solution Approach 2:
The patent applies local quality by focusing processing efforts on specific regions of interest rather than analyzing the entire image uniformly. The system identifies pixels that satisfy predetermined color conditions in specific portions of the real space image, rather than processing all pixels equally. This selective approach reduces the overall computational load and processing time while maintaining interactive gaming capabilities.
Data Source
AI summary
A storage medium has stored therein an image processing program that causes a computer of an image processing apparatus, which is connected to a real camera for taking an image of a real space and a display device that allows the real space to be viewed on a display area thereof, to operate as real space image obtaining means, specific object detection means, calculation means, setting means, identification means, event providing means, virtual space image generation means, and display control means.


