Dynamic Sweepstakes Engine for Stable RTP in Online Gaming
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Solution Overview
Problem
Existing online computer gaming systems face challenges in maintaining a stable Return To Player (RTP) value due to varying player populations, which can lead to decreased player engagement and financial instability for game hosts.
Innovation Solution
A dynamic sweepstakes engine that adjusts sweepstakes parameters such as prize type, amount, and duration based on player interaction and geographic location, automatically generating new contests to maintain a constant RTP through a cloud-based system.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the sweepstakes engine uses fixed parameters for all sweepstakes, then the system is simple to operate, but the Return to Player (RTP) value becomes unstable due to varying player populations
Solution Approach 1:
The sweepstakes engine dynamically adjusts parameters including prize amounts, entry requirements, and sweepstakes duration based on real-time player population metrics and historical RTP data. This allows the system to maintain stable RTP values despite fluctuations in player engagement and population size.
Solution Approach 2:
The system implements continuous feedback loops where the sweepstakes engine monitors actual RTP performance, player population changes, and entry rates. This feedback is used to automatically adjust future sweepstakes parameters, creating a self-regulating system that maintains RTP stability without manual intervention.
2Reliability
If the sweepstakes engine dynamically adjusts parameters to maintain constant RTP, then RTP stability is improved, but the system complexity increases
Solution Approach 1:
The sweepstakes engine operates autonomously by automatically calculating optimal parameters based on pre-configured RTP targets and real-time performance data. The system self-adjusts without requiring manual configuration, reducing the operational burden despite the complexity of dynamic parameter management.
Solution Approach 2:
The engine modifies key sweepstakes parameters such as prize values, entry costs, and duration based on mathematical models that consider player population trends and RTP objectives. These parameter changes are calculated to maintain the desired RTP level while adapting to changing game conditions.
3Ease of operation
If the sweepstakes duration is extended to accommodate low player populations, then player engagement is maintained, but the opportunity cost of delayed prize distribution increases
Solution Approach 1:
The sweepstakes duration is dynamically adjusted based on player population metrics. During periods of low engagement, the engine extends the sweepstakes duration to maintain player interest. Conversely, during high engagement periods, the duration is shortened to enable faster prize distribution, balancing engagement needs with opportunity cost considerations.
Solution Approach 2:
The system transitions from static sweepstakes durations to dynamic duration management, where the end date and entry period are flexibly adjusted based on real-time player behavior data. This allows the sweepstakes to adapt its timeline to current engagement levels while managing the trade-off between maintaining interest and distributing prizes efficiently.
4Adaptability or versatility
If the sweepstakes engine accepts more entry types including cryptocurrency and NFTs, then player participation options increase, but the system complexity and regulatory compliance burden increase
Solution Approach 1:
The sweepstakes engine employs intermediary services and APIs to handle the verification and integration of diverse entry types including traditional methods, cryptocurrency, and NFTs. These intermediaries manage the complexity of validating different entry formats and converting them into a unified system-recognizable format, reducing the direct complexity burden on the core engine.
Data Source
AI summary
The present specification discloses a dynamic sweepstakes engine for online computer gaming. The sweepstakes engine automatically varies parameters of a sweepstakes in direct correlation to the gaming behavior of users interacting with an online computer game. The sweepstakes engine is configured to automatically generate and spawn new sweepstakes in response to the conclusion of existing sweepstakes to maintain a constant Return To Player (RTP) value within the computer game. The sweepstakes engine is configured to automatically generate a set of sweepstakes rules based upon the geographic location of users as taken from their IP address. The sweepstakes engine utilizes a sweepstakes rules database to generate a set of rules that are pushed out to a sweepstakes rules website as well as gaming players. Allowing for the automatic generating and spawning of sweepstakes allows for the sweepstakes engine to actively engage with a large sweepstakes gaming online community and maintain a constant RTP value based upon the varying player population levels. The sweepstakes engine is also able to maintain a constant RTP value by having the ability to automatically shorten the duration of the sweepstakes or increase prize amounts based on the gaming behavior of users through the submission of sweepstakes entries to the sweepstakes engine.


