Dynamic Symbol Array Resizing for Gaming Engagement
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Solution Overview
Problem
Existing gaming machines lack innovative features to dynamically vary the size of the symbol array, leading to a need for more exciting and entertaining games that enhance player engagement.
Innovation Solution
Implementing a system where the symbol array can be dynamically expanded or contracted in response to trigger events, using a random number generator to define the range of resizing, allowing for varying numbers of symbol positions and creating a dynamic and unpredictable gaming experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the symbol array size is fixed in traditional gaming machines, then the game structure is simple and easy to understand, but the entertainment value and player engagement are limited
Solution Approach 1:
The symbol array transitions from a static fixed-size structure to a dynamic variable-size structure that can expand and contract based on game conditions. The control unit dynamically adjusts the number of rows and columns in the symbol array during gameplay, allowing the array to adapt its size according to trigger events, thereby increasing adaptability while maintaining manageable complexity through systematic control mechanisms.
Solution Approach 2:
The invention changes the parameters of the symbol array (number of rows, number of columns, total symbol positions) based on game outcomes and trigger events. When specific symbols are detected or game conditions are met, the control unit modifies these parameters to expand or contract the array, enabling versatility in game play while using predefined parameter adjustment rules to control complexity.
2Productivity
If the symbol array size varies dynamically, then player engagement and entertainment value increase, but the game logic and control mechanisms become more complex
Solution Approach 1:
The control mechanism uses dynamic adjustment of symbol array dimensions based on real-time game conditions. The system monitors for trigger events (specific symbol combinations, game outcomes) and automatically adjusts the array size accordingly, enhancing entertainment value through unpredictable variations while using automated control logic to manage the complexity of these dynamic changes.
Solution Approach 2:
The system implements feedback mechanisms where game outcomes and detected symbols trigger specific responses in the symbol array configuration. The control unit continuously monitors game state and provides feedback by adjusting array size based on predetermined criteria, creating an engaging variable experience while using systematic feedback rules to control the complexity of the adjustment process.
3Adaptability or versatility
If the symbol array is expanded to more positions, then more paylines and winning combinations are possible, but the probability of winning outcomes decreases
Solution Approach 1:
The symbol array size dynamically adjusts between expanded and contracted states based on game conditions. When expanded, more paylines and winning combinations become possible; when contracted, the probability of winning increases. This dynamic sizing allows the system to adapt payline variety while balancing winning probability through controlled expansion and contraction cycles during gameplay.
Solution Approach 2:
The invention changes the parameter of symbol array size to directly affect both payline variety and winning probability. By adjusting the number of rows and columns, the system modifies the total number of possible paylines and winning combinations. The control unit manages these parameter changes to create periods of high variety (expanded array) and high probability (contracted array), balancing both aspects through timed parameter adjustments.
Data Source
AI summary
In accordance with some embodiments, an electronic gaming machine and method for a game of play is provided for use in a gaming establishment, or on a general purpose computing device for offering games with multiple outcomes. The outcome of game play is displayed as a symbol array on a display device. The size of the symbol array may be varied dynamically (expanded or contracted) from one game play to another by adding or removing at least one symbol position once a trigger event has been detected.


