Dynamic Symbol Conversion in Gaming Reels

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Solution Overview

Problem

Current gaming systems lack the ability to dynamically convert symbols during gameplay, which can lead to reduced player engagement and potential missed winning combinations, as they rely on fixed symbol sets without adaptive conversion mechanisms.

Innovation Solution

A gaming system that randomly selects symbols and applies symbol type conversions based on predetermined or randomly generated mapping tables, allowing for conversion between different symbol types, including pay symbols and special symbols, to enhance winning opportunities and player anticipation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed symbol sets are used in gaming systems, then system simplicity is maintained, but player engagement and winning opportunities are reduced

Engineering Contradiction:
Improvesymbol conversion capabilityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic symbol conversion where symbols can change type during gameplay based on random selection and conversion maps. This transforms the static symbol set into a dynamic system that adapts during game play, resolving the contradiction between maintaining simplicity and enabling adaptability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of symbol type by introducing conversion maps that map symbols from one type to another. This allows the system to maintain its basic structure while enabling parameter changes in symbol characteristics, thereby achieving adaptability without proportionally increasing complexity.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If symbol type conversion is implemented, then winning combinations and player engagement increase, but system complexity increases

Engineering Contradiction:
Improvewinning combination generationVSAvoidconversion mechanism
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent pre-establishes conversion maps that define how symbols can be converted between types. By preparing these conversion rules in advance, the system enables dynamic symbol transformation during gameplay without requiring complex real-time decision-making mechanisms, thus increasing productivity while managing complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses conversion maps as intermediary structures that copy and transform symbol information from one type to another. This copying mechanism allows the system to generate winning combinations through symbol transformation without requiring fundamentally new system components, thereby improving productivity with controlled complexity increase.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If dynamic symbol conversion is added, then game excitement and award opportunities improve, but processing requirements increase

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidprocessing power
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent implements partial symbol conversion where only certain symbols are selected for conversion based on random selection and conversion map lookups. This partial action approach enables gameplay dynamics without requiring complete reprocessing of all symbols, thus improving adaptability while managing processing power consumption.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10204472B1Gaming system and method having symbol type conversion
Publication Date: 2019.02.12 ADP GAUSELMANN GMBH
  • US10204472B1 patent drawing
  • US10204472B1 patent drawing
  • US10204472B1 patent drawing

AI summary

The gaming system and method includes a symbol type conversion. The gaming system includes a set of reels, where the reels are each associated with a plurality of symbols from a set of symbols. During a game play, the gaming system randomly generates a plurality of symbols from the set of symbols for the reels. Each symbol is associated with a symbol type. The gaming system randomly selects a first symbol from the set of symbols associated with a first type of symbol. The first symbol may convert to a second symbol associated with a second symbol type, based on a symbol conversion mapping. In some embodiments, if the conversion results in a player benefit, the gaming system replaces at least one displayed first symbol with a display of the second symbol on the reels. The gaming system analyzes the displayed symbols for winning symbol combinations for player awards.