Dynamic Symbol Count Adjustment in Video Slot Game Interface
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Solution Overview
Problem
Conventional slot games face challenges in balancing the complexity of information presentation for players, leading to difficulty in processing winning combinations, and often fail to effectively reward players without interrupting gameplay, which can result in decreased player interest and missed winning opportunities.
Innovation Solution
A computer-implemented method that dynamically adjusts the number of symbols in a slot game's graphical user interface upon detecting a winning combination, replacing symbols with more or fewer symbols of varying value and probability, ensuring immediate recognition and increased game complexity without interrupting gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the number of rows and reels is increased to enhance game functionality and player engagement, then the game becomes more interesting and rewarding for players, but the player's ability to process information becomes overwhelmed and they may miss winning combinations
Solution Approach 1:
The slot game display is segmented into multiple views (first view and second view), where the first view shows a manageable number of symbols for normal gameplay, and the second view provides an expanded display showing additional symbols and winning combinations. This segmentation allows the game to offer enhanced functionality without overwhelming the player's information processing capacity at any given moment.
2Adaptability or versatility
If visual effects and animations are added to reward players and maintain interest, then player engagement increases, but the gameplay is interrupted and player concentration is broken
Solution Approach 1:
The system dynamically switches between different views based on game events. During normal gameplay, the first view maintains continuous gameplay flow. When a winning combination occurs, the system dynamically transitions to the second view to highlight the win, then returns to the first view, maintaining gameplay continuity while still providing rewarding visual feedback.
Data Source
Figure 1A~1B
Figure 2
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AI summary
A computer-implemented method for providing a winning combination in a graphical user interface of a slot game. The computer-implemented method comprises providing a first view of a slot game, wherein the first view comprises a first number of symbols, determining a first winning combination of symbols shown in the first view of the slot game, and providing a second view of the slot game, in response to the determined first winning combination of symbols, wherein the second view comprises a second number of symbols different from the first number of symbols.