Dynamic Symbol Evaluation for Gaming Systems

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Solution Overview

Problem

Existing gaming devices require players to wager on maximum paylines or credits to access bonus features, limiting award opportunities and increasing evaluation complexity, as awards are based on the number of wagered paylines, leading to a need for a system that provides multiple symbol evaluations based on varying wager amounts.

Innovation Solution

A gaming device that offers different types of symbol evaluations (such as payline and ways to win evaluations) based on the player's wager amount, allowing for additional award opportunities by providing multiple evaluation types with increasing wager amounts, including a trumping feature to prioritize certain evaluations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players wager on maximum paylines or credits, then bonus features become accessible, but evaluation complexity increases and award opportunities are limited

Engineering Contradiction:
Improvebonus feature accessibilityVSAvoidevaluation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the type of symbol evaluation performed based on the player's wager amount. When players wager above a threshold, the system switches from traditional payline-based evaluation to alternative evaluation methods (such as evaluating symbol combinations regardless of payline alignment), thereby reducing evaluation complexity while maintaining bonus feature accessibility.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the evaluation parameters based on wager amount. Instead of always using fixed payline-based evaluation, the system modifies the evaluation criteria when higher wagers are placed, allowing for more flexible symbol combination recognition that reduces computational complexity while expanding award opportunities.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If players wager on maximum paylines, then more award opportunities are available, but the gaming experience becomes more complex

Engineering Contradiction:
Improveaward opportunitiesVSAvoidgaming experience simplicity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The invention segments the wagering experience into different levels or categories. Players can choose from standardized wager amounts that correspond to different evaluation types, making the system easier to operate while still providing multiple award opportunities through the segmented evaluation structure.

Inventive Principle:
Principle #1Segmentation

3Device complexity

If traditional payline-based evaluation is used, then award calculation is straightforward, but award opportunities are limited

Engineering Contradiction:
Improveevaluation simplicityVSAvoidaward opportunities
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The system dynamically selects between different evaluation methods based on wager amount. For standard wagers, traditional payline-based evaluation maintains simplicity. For higher wagers, alternative evaluation methods are activated to expand award opportunities, thus dynamically balancing simplicity and productivity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10380848B2Gaming system and method having wager dependent different symbol evaluations
Publication Date: 2019.08.13 INTERNATIONAL GAME TECHNOLOGY INC
  • US10380848B2 patent drawing
  • US10380848B2 patent drawing
  • US10380848B2 patent drawing

AI summary

A gaming device provides one or more different types of symbol evaluations based on the amount wagered by a player in a game. In one embodiment, the gaming device includes a plurality of different types of symbol evaluation, each type of symbol evaluation associated with a different wager amount. If the player wagers a first wager amount to cause a play of the game, the gaming device provides a first type of symbol evaluation. If the player wagers a second wager amount to cause a play of the game, the gaming device provides a second, different type of symbol evaluation in addition to the first type of symbol evaluation.