Dynamic Symbol Matrix Expansion in Electronic Gaming Machines
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Solution Overview
Problem
Existing electronic gaming machines (EGMs) lack innovative features to dynamically expand the symbol matrix, leading to a need for enhanced entertainment value and excitement in wagering games, as players seek varied and thrilling experiences.
Innovation Solution
The implementation of a method where an EGM's control unit, using a random number generator, dynamically expands the symbol matrix by randomly defining a range for expansion, creating an expanded symbol matrix with a clearly indicated active area, which can be used for consecutive game plays, offering a new level of excitement and entertainment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the symbol matrix size is kept fixed and predetermined, then the game structure is simple and easy to operate, but the entertainment value and player excitement are limited
Solution Approach 1:
The patent applies dynamics by making the symbol matrix size variable rather than fixed. The control unit dynamically adjusts the number of rows and columns in the symbol matrix during game play, allowing the game structure to adapt and change based on game conditions, thereby enhancing entertainment value while managing complexity through controlled dynamic changes
Solution Approach 2:
The patent changes the parameters of the symbol matrix (number of rows and columns) during game play. By varying these parameters dynamically, the game offers different configurations and possibilities, increasing adaptability and entertainment value without requiring a completely different game structure
2Adaptability or versatility
If the symbol matrix is expanded dynamically, then the entertainment value and player excitement increase, but the game complexity and control difficulty increase
Solution Approach 1:
The patent applies preliminary action by pre-defining a maximum size for the symbol matrix before game play begins. The control unit knows the boundaries and constraints of expansion in advance, which simplifies control logic while still allowing dynamic variation within predetermined limits, thus increasing game variation without excessive control complexity
Solution Approach 2:
The patent segments the symbol matrix into a base configuration and an expandable portion. The control unit manages the base structure separately from the dynamic expansion, allowing independent control of each segment. This segmentation simplifies the overall control structure while enabling flexible game variation
3Quantity of substance
If the symbol matrix size varies dynamically, then the number of paylines and winning combinations increases, but the probability calculation and outcome determination become more complex
Solution Approach 1:
The patent changes the parameters of the symbol matrix (dimensions) during game play to vary the number of paylines and potential winning combinations. By controlling these parameter changes within predetermined maximum limits, the system increases the quantity of game elements while managing the complexity of probability calculations through bounded variation
Data Source
AI summary
The present invention relates to an electronic gaming machine and method for a game of play for use in a gaming establishment, or on a general purpose computing device for offering games with multiple outcomes. The outcome of game play is displayed as a symbol matrix on a display device. The symbol matrix has a predetermined number of rows and columns, wherein symbols are randomly arranged in the symbol matrix. In response to detecting a trigger event, a range for matrix expansion is randomly defined or selected from a number of possible ranges for matrix expansion. An expanded symbol matrix is created and displayed, wherein the range for matrix expansion is indicated in the expanded symbol matrix. Then an active symbol area is determined for at least one consecutive game play, which usually is larger than the symbol matrix and which may be changed dynamically for each game play the feature is triggered.


