Dynamic Symbol Stack Allocation in Electronic Gaming Machines

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Solution Overview

Problem

Current gaming systems lack alternative gameplay options that provide players with varied and engaging experiences, as they primarily rely on fixed symbol configurations and limited player interaction.

Innovation Solution

The system allows players to select from multiple game options, which dynamically form sets of symbols for generating game outcomes by randomly selecting mystery symbols for designated positions, enabling different gameplay mechanics and increasing winning combinations through the use of wild symbols.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed symbol configurations are used in gaming systems, then system simplicity is maintained, but player engagement and gameplay variety deteriorate

Engineering Contradiction:
Improvegameplay varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic symbol configuration where reels can have varying numbers of symbols (e.g., 3, 4, or 5 symbols per reel) depending on the game option selected. This allows the system to adapt between simplicity and complexity: when a simple game is selected, fewer symbols are displayed; when an engaging game is selected, more symbols with mystery positions are displayed, resolving the contradiction between gameplay variety and system complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes parameters such as the number of symbols per reel, the positions of mystery symbols, and the configuration of symbol stacks based on selected game options. By dynamically adjusting these parameters, the system provides varied gameplay experiences without requiring completely different system architectures, thus maintaining relative simplicity while achieving high adaptability.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If mystery symbols are randomly selected for designated positions, then winning combinations and player engagement increase, but system complexity and computational requirements worsen

Engineering Contradiction:
Improvewinning combinationsVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system pre-determines which positions will be mystery symbol positions and which will be fixed symbols before the spin occurs. This preliminary configuration allows the random selection of mystery symbols to be done in advance, reducing computational complexity during the actual game play while still providing multiple winning combinations through the dynamic revelation of mystery symbols.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The reel symbols are segmented into fixed positions and mystery symbol positions. This segmentation allows the system to handle different types of symbols differently: fixed symbols are straightforward while mystery symbols require additional processing. By dividing the symbol set into these segments, the system manages complexity efficiently while still generating multiple winning combinations through the mystery symbol revelation mechanism.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If multiple game options with different symbol configurations are provided, then player engagement and gameplay diversity improve, but ease of operation worsens due to more selection choices

Engineering Contradiction:
Improvegame option diversityVSAvoidoperation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system provides multiple game options with varying levels of complexity and symbol configurations, allowing players to choose their preferred level of engagement. Rather than overwhelming players with all possible configurations, the system offers a curated set of meaningful options (e.g., different reel configurations, mystery symbol positions) that provide sufficient diversity without excessive complexity in the selection interface.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20230368602A1Electronic Gaming Machine Having Spinning Reels with Dynamically Allocated Symbol Stacks
Publication Date: 2023.11.16 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20230368602A1 patent drawing
  • US20230368602A1 patent drawing
  • US20230368602A1 patent drawing

AI summary

An electronic method of gaming in a gaming system comprises receiving a selection of one of a plurality game options; forming, based on the selected game option, a set of symbols to be used in the generation of at least one game outcome generating a game outcome with the game controller by selecting subsets of the symbols of the respective reels of the formed set of symbols for display on a display of the gaming system in a plurality of columns of symbol display positions with which the respective reels are associated; and making an award upon the symbols displayed at the symbol display positions in the game outcome including a winning combination of symbols.