Dynamic Symbol Value Increment in Gaming Hold and Spin Feature

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Solution Overview

Problem

Existing electronic gaming machines lack innovative features to enhance player engagement and entertainment value, relying on traditional random number generators and static payout structures, which can lead to a less exciting gaming experience.

Innovation Solution

A gaming system that includes a control system executing instructions to determine base game outcomes and trigger feature games with dynamically incrementing value symbols, allowing for multiple instances of feature games with configurable and non-configurable symbols, and the option to increase value symbols based on random or conditional rules, providing enhanced gameplay dynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional random number generators and static payout structures are used, then the gaming system maintains simplicity and reliability, but player engagement and entertainment value decrease

Engineering Contradiction:
Improvegame outcome determinationVSAvoidplayer engagement
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic symbol values that change during feature games. Symbols are assigned initial values and can be incremented during hold and spin sequences, creating a dynamic payout structure that adapts as the game progresses. This resolves the contradiction by maintaining reliable RNG-based outcome determination while adding dynamic adaptability through changing symbol values, thereby enhancing player engagement without sacrificing system reliability

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of symbol values dynamically during gameplay. Symbols start with base values and receive increments during feature game instances, transforming static payout structures into dynamic ones. This parameter change approach allows the system to maintain mathematical reliability while providing evolving entertainment value that keeps players engaged

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If feature games with multiple instances and dynamic symbol values are implemented, then player engagement and entertainment value increase, but system complexity increases

Engineering Contradiction:
Improveentertainment valueVSAvoidgaming system structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the feature game into multiple independent instances or rounds. Each instance can award symbols with values that carry over to subsequent instances, creating a structured multi-phase game. This segmentation allows complex dynamic behavior to be managed through discrete, controllable units, reducing overall system complexity while maintaining high entertainment value

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-assigning values to symbols before they are awarded to players. Symbol values are determined and stored in advance, then revealed and potentially incremented during gameplay. This preliminary valuation simplifies the complex logic by separating value determination from value revelation, making the system more manageable while providing engaging dynamic gameplay

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If symbol values are dynamically incremented during feature games, then player satisfaction and retention improve, but computational requirements and processing time increase

Engineering Contradiction:
Improveplayer satisfactionVSAvoidgame processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements periodic feature games with hold and spin sequences rather than continuous processing. Symbol value increments occur at discrete periodic intervals corresponding to game rounds or sequences, not continuously. This periodic approach satisfies player satisfaction through dynamic value changes while limiting computational burden by confining processing to specific time periods, thereby reducing overall processing time

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20230260370A1System and method of providing a hold and spin feature game with dynamically variable symbol values
Publication Date: 2023.08.17 ARISTOCRAT TECHNOLOGIES INC
  • US20230260370A1 patent drawing
  • US20230260370A1 patent drawing
  • US20230260370A1 patent drawing

AI summary

A feature game presented on a gaming machine after a base game includes symbols having corresponding values which may be incremented based at least in part on a random determination during an instance of the feature game. Such symbols and their associated values may persist through one or more subsequent instances of the feature game. In some embodiments values of individual symbols may be incremented multiple times.