Dynamic Target Training System for Soccer Reaction Time

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

There is a lack of effective training solutions for soccer players to improve passing accuracy and reaction time in a small indoor space, as existing training devices and drills often fail to replicate the dynamic and varied demands of the game.

Innovation Solution

A sport training system comprising an enclosed arena with asymmetrical shape, sensors integrated into the walls as targets, and LED lightbars to indicate which targets to hit, connected to a control module that manages game sequences and scoring, allowing players to practice kicking a ball at targets in a dynamic and unpredictable environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If traditional training drills are used in a small indoor space, then space efficiency is improved, but training effectiveness for passing accuracy and reaction time deteriorates

Engineering Contradiction:
Improvetraining spaceVSAvoidtraining effectiveness
Core Design Contradiction:
Area of stationary objectVSReliability

Solution Approach 1:

The system uses dynamic target selection through LED lightbars that randomly illuminate different targets, creating unpredictable training sequences that simulate game conditions. The targets are selectively activated rather than static, requiring players to continuously adapt and react, thereby maintaining training effectiveness in a confined space.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system transforms the training experience by adding the temporal dimension of random target illumination sequences and the informational dimension of visual cues through LED lights. This creates a multi-dimensional training environment that compensates for the limited physical space, engaging players' reaction time, decision-making, and spatial awareness simultaneously.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If more targets are added to the arena walls, then training variety and engagement are improved, but device complexity increases

Engineering Contradiction:
Improvetraining varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Each target on the arena walls serves multiple functions: it acts as a physical kicking target, an informational display through integrated LED lightbars, and a detectable element via sensors. This multi-functionality allows the system to provide diverse training scenarios without proportionally increasing overall system complexity, as the same structural elements fulfill multiple roles.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system incorporates sensors that detect when a player successfully kicks a target, providing immediate feedback through the control module. This feedback mechanism allows the system to track performance, adjust target selection, and provide scoring, thereby enhancing training variety and engagement while managing complexity through automated response systems.

Inventive Principle:
Principle #23Feedback

3Speed

If random target sequences are implemented, then reaction time training is improved, but predictability for skill development deteriorates

Engineering Contradiction:
Improvereaction timeVSAvoidpattern consistency
Core Design Contradiction:
SpeedVSStability of the object's composition

Solution Approach 1:

The system employs periodic illumination of targets in random sequences, creating a rhythm of stimulation that trains reaction time while maintaining structured repetition. The periodic nature provides consistent training intervals and opportunities for skill reinforcement, while the random selection within each period ensures unpredictable target locations that challenge players' adaptive responses.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system enhances passing accuracy and reaction time by providing a dynamic, space-efficient training environment that challenges players to maintain 360-degree awareness and adapt to changing target sequences, optimizing indoor space usage and allowing for multiple arenas to be set up in a single area.

Implementation Method 1

a plurality of light sources (e.g., LED lightbars) can be placed along the top edge of each target that can illuminate in various colors (e.g., green and red) to signal to the player what his/her action should be relative to the illuminated target

Methodology Applied
Scientific EffectLight Emitting Diode: Light Emitting Diode

Implementation Method 2

each of the plurality of sensors can be implemented as a target with a light source being located proximate each sensor in the enclosed arena... determine when a sensor is engaged

Methodology Applied
Scientific EffectImpact detection: Impact Force

Data Source

PatentUS20230233918A1Sport Training System
Publication Date: 2023.07.27 PAUTLER DANIEL W
  • US20230233918A1 patent drawing
  • US20230233918A1 patent drawing
  • US20230233918A1 patent drawing

AI summary

A sport training system is described. Embodiments of the sport training system include a sport arena and a control module. The sport arena can include a plurality of sensors implemented as targets for a player to engage. The sport arena can further include a plurality of light sources located proximate the sensors to visually indicate which target should be engaged by a player. The control module can be operatively connected to the plurality of sensors and the plurality of light sources to run a variety of games.