Dynamic Team Composition in Soccer Games

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Solution Overview

Problem

Existing soccer games limit the diversity of player character combinations, leading to player dissatisfaction, and increasing the number of teams to address this requires significant data storage, which is inefficient.

Innovation Solution

A game device and method that allows players to select operating characters and teammate characters from their personal collections, dynamically forming teams and adjusting roles and parameters to enhance player satisfaction without increasing data storage needs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number of pre-prepared soccer teams is increased to improve player character combination diversity, then the diversity of combination is improved, but the data storage requirement increases

Engineering Contradiction:
Improvediversity of combinationVSAvoiddata amount
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent divides the team composition into two separate data structures: operating character data and teammate character data. This segmentation allows the system to manage character combinations dynamically without storing complete pre-defined team configurations, thereby reducing overall data storage requirements while maintaining combination diversity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic team formation by allowing players to select and switch between multiple operating characters during gameplay, with teammate characters automatically adjusted based on the selected operating character. This dynamic approach eliminates the need to store data for numerous fixed team combinations, as teams are generated on-the-fly from separate character pools.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple pre-prepared soccer teams are stored to allow player selection, then character combination diversity is improved, but the system complexity increases

Engineering Contradiction:
Improvecharacter combination diversityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the team management system into independent operating character selection and teammate character assignment modules. This segmentation simplifies the overall system architecture by avoiding the complexity of managing large numbers of pre-defined team configurations, while still enabling diverse character combinations through modular data structures.

Inventive Principle:
Principle #1Segmentation

3Quantity of substance

If the number of pre-prepared teams is limited to reduce data storage, then data efficiency is improved, but character combination diversity decreases

Engineering Contradiction:
Improvedata storage efficiencyVSAvoidcharacter combination diversity
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent creates universal character data structures that can serve multiple functions: operating characters can be switched during gameplay, and teammate characters are automatically assigned based on the operating character selection. This multi-functional approach allows a single set of character data to generate numerous team combinations, eliminating the need to store multiple complete team configurations while maintaining high combination diversity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8827812B2Game device, game device control method, program, and information storage medium
Publication Date: 2014.09.09 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8827812B2 patent drawing
  • US8827812B2 patent drawing
  • US8827812B2 patent drawing

AI summary

To provide a game device that is capable, in a match in which a player character group including operating characters of a plurality of game players and one or more teammate character competes with an opponent character or an opponent character group opposing the player character group, of improving diversity of combination of the characters belonging to the player character group while suppressing increase of data amount. An operating character obtaining unit (30) obtains the player data on an operating player of each game player. A teammate character obtaining unit (32) obtains the player data on a teammate player of each game player. A game execution unit (36) carries out a game in which an operating team takes part in a soccer match with an opponent team, based on the player data on the respective operating players and that on the respective teammate players.