Dynamic Text Presentation in Virtual Environments
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional approaches to presenting text-based content in virtual environments, such as social networking systems, often result in a suboptimal user experience due to burdensome content management and access issues, particularly in immersive digital environments like VR, AR, and MR.
Innovation Solution
A system and method that dynamically presents text-based content in response to user interactions, such as gaze gestures, within digital environments, allowing content providers to associate text with concepts and control access rights, with content displayed in portions based on interaction duration and perspective, reducing or increasing as the user engages or disengages with the concept.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If text-based content is presented in conventional social networking systems, then users can access information, but the user experience becomes burdensome and suboptimal in immersive environments
Solution Approach 1:
The text-based content is divided into multiple portions that are displayed sequentially or selectively based on user interaction duration and perspective. This segmentation allows the system to present information in manageable chunks, reducing the burden on users while maintaining comprehensive content access in immersive environments
Solution Approach 2:
The content presentation is made dynamic by adjusting what portion of text is displayed based on real-time detection of user interaction duration and perspective. The system automatically adapts the content delivery to match user engagement levels, improving ease of operation without requiring manual content management adjustments
2Loss of information
If text-based content is displayed fully to users, then information access is complete, but user engagement and immersion are reduced due to information overload
Solution Approach 1:
The system displays only the necessary portion of text-based content at any given time, rather than presenting the complete content all at once. This partial action approach maintains user engagement and immersion while ensuring that sufficient information is provided to meet user needs, avoiding information overload
Solution Approach 2:
The content presentation continues to adapt based on ongoing user interaction detection. As users engage with the immersive environment, the system continuously adjusts the content portions displayed, ensuring information is provided continuously but only when and where needed, maintaining both engagement and information access
3Reliability
If content access is restricted based on privacy settings, then user privacy is protected, but content availability is reduced
Solution Approach 1:
The system applies different content availability rules to different portions of text-based content based on individual privacy settings and access rights. Each content portion can be independently managed according to user preferences, allowing granular control over what information is available while maintaining overall privacy protection
Solution Approach 2:
The content management system serves multiple functions simultaneously: it enforces privacy settings, controls content availability, and adapts presentation based on user interaction. This multi-functionality allows the system to protect privacy while maintaining appropriate content availability without requiring separate mechanisms for each function
Data Source
AI summary
Systems, methods, and non-transitory computer readable media are configured to receive detected information relating to user interaction by a user in a digital environment directed at a concept associated with text-based content. Display of at least a portion of the text-based content to the user is caused in response to the user interaction.


