Dynamic Text Presentation in Virtual Environments

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Solution Overview

Problem

Conventional approaches to presenting text-based content in virtual environments, such as social networking systems, often result in a suboptimal user experience due to burdensome content management and access issues, particularly in immersive digital environments like VR, AR, and MR.

Innovation Solution

A system and method that dynamically presents text-based content in response to user interactions, such as gaze gestures, within digital environments, allowing content providers to associate text with concepts and control access rights, with content displayed in portions based on interaction duration and perspective, reducing or increasing as the user engages or disengages with the concept.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If text-based content is presented in conventional social networking systems, then users can access information, but the user experience becomes burdensome and suboptimal in immersive environments

Engineering Contradiction:
Improveuser experienceVSAvoidcontent management
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The text-based content is divided into multiple portions that are displayed sequentially or selectively based on user interaction duration and perspective. This segmentation allows the system to present information in manageable chunks, reducing the burden on users while maintaining comprehensive content access in immersive environments

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The content presentation is made dynamic by adjusting what portion of text is displayed based on real-time detection of user interaction duration and perspective. The system automatically adapts the content delivery to match user engagement levels, improving ease of operation without requiring manual content management adjustments

Inventive Principle:
Principle #15Dynamics

2Loss of information

If text-based content is displayed fully to users, then information access is complete, but user engagement and immersion are reduced due to information overload

Engineering Contradiction:
Improvecontent accessVSAvoiduser engagement
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system displays only the necessary portion of text-based content at any given time, rather than presenting the complete content all at once. This partial action approach maintains user engagement and immersion while ensuring that sufficient information is provided to meet user needs, avoiding information overload

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The content presentation continues to adapt based on ongoing user interaction detection. As users engage with the immersive environment, the system continuously adjusts the content portions displayed, ensuring information is provided continuously but only when and where needed, maintaining both engagement and information access

Inventive Principle:
Principle #20Continuity of useful action

3Reliability

If content access is restricted based on privacy settings, then user privacy is protected, but content availability is reduced

Engineering Contradiction:
Improveprivacy settingsVSAvoidcontent availability
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system applies different content availability rules to different portions of text-based content based on individual privacy settings and access rights. Each content portion can be independently managed according to user preferences, allowing granular control over what information is available while maintaining overall privacy protection

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The content management system serves multiple functions simultaneously: it enforces privacy settings, controls content availability, and adapts presentation based on user interaction. This multi-functionality allows the system to protect privacy while maintaining appropriate content availability without requiring separate mechanisms for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11036289B2Systems and methods to present information in a virtual environment
Publication Date: 2021.06.15 META PLATFORMS INC
  • US11036289B2 patent drawing
  • US11036289B2 patent drawing
  • US11036289B2 patent drawing

AI summary

Systems, methods, and non-transitory computer readable media are configured to receive detected information relating to user interaction by a user in a digital environment directed at a concept associated with text-based content. Display of at least a portion of the text-based content to the user is caused in response to the user interaction.