Dynamic Theme Selection for Accurate Electronic Game Replay

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Solution Overview

Problem

Existing electronic gaming systems lack the ability to efficiently store and recreate game outcomes with dynamic theme selection, which is necessary for auditing, replaying, and restoring purposes, while maintaining the integrity of game symbols and outcomes.

Innovation Solution

The system stores a theme ID with each game outcome and loads content associated with the theme ID to ensure accurate recreation of game outcomes, including symbols, animations, and other theme-specific elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If dynamic theme selection is implemented in electronic gaming systems, then player engagement and adaptability are improved, but the complexity of storing and recreating game outcomes increases

Engineering Contradiction:
Improvetheme selectionVSAvoidstorage and recreation of game outcomes
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the game outcome data by separating theme identifiers from game outcome data. The theme identifier is stored as a separate field in the game outcome record, allowing the outcome data to be stored independently from the visual theme elements. This segmentation reduces the complexity of storage while enabling dynamic theme selection, as the same outcome data can be associated with different themes without storing duplicate outcome records for each theme variant.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses copying by storing only the theme identifier (a reference or pointer) rather than copying the entire theme-specific symbol set and visual assets for each game outcome. This allows the system to recreate game outcomes with different themes by loading the appropriate theme assets based on the stored identifier, significantly reducing storage requirements while maintaining the ability to display multiple themes.

Inventive Principle:
Principle #26Copying

2Reliability

If game outcomes are stored with theme-specific symbols, then accurate recreation of game outcomes is improved, but the amount of data to be stored increases

Engineering Contradiction:
Improveintegrity of game outcomesVSAvoidstorage space
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent applies copying by storing only the theme identifier (a compact reference) instead of copying the complete set of theme-specific symbols and visual data for each game outcome. The theme identifier acts as a pointer or reference that can be expanded into the full theme-specific symbol set when needed for display or recreation. This dramatically reduces the quantity of data to be stored while maintaining the ability to accurately recreate game outcomes with the correct theme-specific symbols.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent segments the storage into two distinct components: the game outcome data (which remains consistent and theme-independent) and the theme identifier (which references the appropriate visual theme). This segmentation allows the system to store minimal outcome data while maintaining reliability, as the theme identifier ensures that the correct theme-specific symbols are associated with the outcome when it is recreated or displayed.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If multiple themes with different symbols are supported, then player engagement is improved, but the complexity of managing theme content increases

Engineering Contradiction:
Improvetheme varietyVSAvoidmanagement of theme content
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements universality by designing a single, unified data structure for game outcomes that can accommodate multiple themes through the inclusion of a theme identifier field. This universal structure allows the same outcome record to be associated with different themes without requiring separate data structures for each theme. The system manages theme content centrally, allowing multiple themes to be supported through a single standardized interface and data handling mechanism, thereby reducing the complexity of managing theme variety.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses the theme identifier as an intermediary element that mediates between the game outcome data and the theme-specific visual content. Instead of directly managing complex theme-specific symbol sets for each outcome, the system uses the theme identifier as a mediator that links the universal outcome data to the appropriate visual theme assets. This intermediary approach simplifies the management of theme content, as the identifier serves as a simple reference point that can be easily processed and associated with the correct visual elements during game recreation or display.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250285494A1Systems and methods for dynamic theme selection in electronic gaming
Publication Date: 2025.09.11 ARISTOCRAT TECHNOLOGIES INC
  • US20250285494A1 patent drawing
  • US20250285494A1 patent drawing
  • US20250285494A1 patent drawing

AI summary

An electronic gaming system including a memory with instructions stored thereon and a processor in communication with the memory is described. The instructions, when executed by the processor, cause the processor to cause display of an electronic game with a first theme, receive an input associated with a second theme, and transmit an identifier associated with the second theme to a host component. The instructions also cause the processor to receive content associated with the second theme and cause display of the electronic game with the second theme. The instructions further cause the processor to cause a game outcome for the electronic game to be stored in a game log wherein upon generation of a replay of the game outcome the replay includes the at least one symbol, and cause display of the game outcome.