Dynamic Time Limit Adjustment in Quiz Game Software

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Solution Overview

Problem

Conventional quiz games that do not set time limits for players can lead to boredom and inefficiency, as players with varying skill levels may take excessively long or short to answer questions, causing uneven gameplay and potential waiting for others to finish.

Innovation Solution

A game program that dynamically sets a time limit for each question based on the number of players who have answered correctly, ensuring that the time allowed for answering is appropriate for the skill level of the players, thereby maintaining game flow and reducing creator burden.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a fixed time limit is set for each question, then the game runs smoothly with high customer-turnover rate, but the time limit may not be appropriate for some questions or players with different skill levels

Engineering Contradiction:
Improvecustomer-turnover rateVSAvoidappropriateness of time limit
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The time limit is changed from a fixed predetermined value to a dynamic value that is automatically adjusted based on the actual gameplay situation. Specifically, the system monitors how long players take to answer questions and automatically sets the time limit for subsequent questions based on this observed data, making the time limit adaptable to different question difficulties and player skill levels while maintaining smooth game flow

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The time limit parameter is changed from a static predetermined value to a variable that is continuously adjusted based on gameplay statistics. The system collects data on player answering times and uses this information to dynamically modify the time limit parameter for future questions, ensuring it remains appropriate without requiring manual intervention

Inventive Principle:
Principle #35Parameter changes

2Reliability

If no time limit is set for players to answer questions, then players can figure out correct answers without time pressure, but players who answer first must wait for others and the game does not run smoothly

Engineering Contradiction:
Improvefairness of answering opportunityVSAvoidwaiting time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system implements feedback by monitoring the actual time players take to answer questions and using this information to automatically adjust the time limit for subsequent questions. This feedback loop ensures that the time limit is neither too short (causing premature endings) nor too long (causing excessive waiting), thereby balancing fairness with game flow efficiency

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS7871322B2Game program and game device
Publication Date: 2011.01.18 NINTENDO CO LTD
  • US7871322B2 patent drawing
  • US7871322B2 patent drawing
  • US7871322B2 patent drawing

AI summary

A game device provides a question to a plurality of players. The game device counts the number of players each having provided an answer to the question or each having provided a correct answer to the question. When the counted number of players reaches a predetermined number of players, a predetermined time limit is set. The game device measures an elapsed time from when the time limit has been set (i.e., a correct answer elapsed time), and stops accepting an answer to the question when the correct answer elapsed time reaches the time limit.