Dynamic Topography Modification in Online Games

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Solution Overview

Problem

Existing online social games with fixed topography limit player creativity, restrict game designers' ability to provide additional in-game benefits, and hinder revenue maximization by not allowing modification of virtual world topography.

Innovation Solution

Methods for dynamically modifying the topography of a game space to create in-game benefits, such as raising or lowering terrain to create hills, mountains, ponds, rivers, and lakes, which can provide resources, currency, or other rewards, and can be modified again or removed, with varying costs and durations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed topography is used in game space, then game stability is maintained, but player creativity is limited

Engineering Contradiction:
Improveplayer creativityVSAvoidgame space stability
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The patent implements dynamic topography by allowing players to modify the game space terrain through terraforming tools. The game space transitions from a static, fixed topography to a dynamic, modifiable environment where players can raise or lower terrain, create mountains, valleys, and other geographical features. This enables player creativity while maintaining game stability through controlled modification mechanisms.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If fixed topography is used in game space, then game design simplicity is maintained, but ability to provide additional in-game benefits is restricted

Engineering Contradiction:
Improvein-game benefitsVSAvoidgame design complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent incorporates pre-configured topographical modification tools and templates that allow game designers to prepare various terrain modification options in advance. Players can access these pre-designed terraforming capabilities to create different geographical features, which automatically generate corresponding in-game benefits such as resources, pathways, or strategic positions. This approach enables diverse in-game benefits while managing design complexity through preparation.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If fixed topography is used in game space, then development cost is reduced, but revenue maximization is hampered

Engineering Contradiction:
Improverevenue potentialVSAvoiddevelopment ease
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent implements a parameter-based terraforming system where players can adjust various parameters of the game space topography, such as elevation, terrain type, and geographical features. These parameter changes enable players to create customized environments that can be monetized through virtual real estate, premium terrain modifications, or enhanced gameplay experiences. The system manages development complexity by using configurable parameters rather than requiring complete redesigns.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8814675B2Method of operating an online game using terraformed game spaces
Publication Date: 2014.08.26 ZYNGA INC
  • US8814675B2 patent drawing
  • US8814675B2 patent drawing
  • US8814675B2 patent drawing

AI summary

The present invention provides methods for modifying the topography of a game space to produce in-game benefits. In a preferred embodiment, a player may raise the topography to create hills and mountains, or lower the topography to create ponds, rivers, and lakes, with each such modification resulting in additional in-game benefits.