Dynamic Touch Button Mapping for Mobile Devices

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Solution Overview

Problem

Current mobile devices face challenges in designing ideal key locations due to varying user holding and usage methods, making it difficult to accommodate different user interactions effectively.

Innovation Solution

A mobile device with a touch-sensitive outer surface that detects multiple simultaneous points of touch, allowing the processor to associate functions with specific fingers, enabling flexible user input methods regardless of device holding position, and adapting functions based on how the device is held and the active application.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If buttons are placed in a fixed location on the device, then the device structure is simple, but it becomes difficult to accommodate different user holding and usage methods

Engineering Contradiction:
Improveaccommodation of different user holding methodsVSAvoiddevice structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by making the button locations dynamic rather than fixed. The touch-sensitive surface detects the position of user's fingers and automatically assigns functions to buttons based on real-time finger positions, allowing the interface to adapt as users hold the device in different orientations and positions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of button location from fixed spatial coordinates to dynamic positions determined by finger detection. The system monitors touch positions and adjusts which function is assigned to which physical location on the device surface, enabling the same hardware to serve multiple usage scenarios.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the touch sensitive surface detects multiple simultaneous points of touch, then user input flexibility is improved, but the complexity of determining finger correspondence increases

Engineering Contradiction:
Improveuser input flexibilityVSAvoidprocessor configuration complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs self-service by automatically identifying which finger corresponds to which touch point without requiring explicit user input or complex manual configuration. The processor uses algorithms to infer finger identity based on touch position patterns, device orientation, and usage context, making the system self-identifying and self-adjusting.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements feedback mechanisms where the system continuously monitors touch positions and adjusts function assignments based on real-time data. The processor receives feedback about finger positions and automatically reassigns buttons to match current user interaction patterns, creating a responsive adaptive interface.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If functions are associated with specific fingers rather than fixed locations, then user friendliness is improved, but the learning curve for new users increases

Engineering Contradiction:
Improveuser friendlinessVSAvoidlearning time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary action by pre-configuring the touch-sensitive surface with detection capabilities and pre-establishing the framework for finger-based function assignment. The processor is pre-programmed with algorithms to automatically identify fingers and assign functions, so when users begin interacting, the system is already prepared to adapt immediately without requiring training.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system serves itself by automatically detecting which finger is being used and assigning the appropriate function without requiring users to learn fixed button layouts. The processor self-identifies finger positions and autonomously manages function assignments, eliminating the need for users to memorize location-function mappings.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user friendliness by reducing the learning curve and allowing users to hold the device comfortably, providing intuitive and adaptable input options that improve usability and accessibility.

Implementation Method 1

at least a substantial portion of the outer surface of the housing is touch sensitive, the touch sensitive portion of the outer surface is able to detect multiple simultaneous points of touch created by the touch of the fingers or fingertips of a user

Methodology Applied
Scientific EffectTouch sensitivity:

Data Source

PatentUS8988359B2Moving buttons
Publication Date: 2015.03.24 NOKIA TECHNOLOGIES OY
  • US8988359B2 patent drawing
  • US8988359B2 patent drawing
  • US8988359B2 patent drawing

AI summary

A device is provided with a housing that has a substantial portion covered by a touch sensitive surface. The touch sensitive service is capable of detecting multiple simultaneous points of touch. The handheld device determines to which finger or fingertip of the user the points of touch correspond and the handheld device associates an input or control function with of the fingers of the user.