Dynamic Touch Operator Overlay for Maximizing Game Screen Area

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Solution Overview

Problem

In touch panel-based gaming applications, the division of screen space between the game screen area and the operator display area limits the size of the game screen area, reducing the available space for game operations and interfering with the display of other elements.

Innovation Solution

An operation system that includes a detector, an area designator, and a display controller to dynamically manage touch panel operations by designating areas and displaying operators with selection items at the touch position, allowing for efficient use of screen space and intuitive operation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the screen area is divided into game screen area and operator display area beforehand, then the operator display area can be provided, but the game screen area is reduced

Engineering Contradiction:
Improveoperator display areaVSAvoidgame screen area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The operator display area is made dynamic by positioning it at the touch position rather than fixing it in a predetermined location. When a user touches the screen, the operator display appears at that position and disappears when the touch is released, allowing the game screen area to expand and contract dynamically based on interaction needs.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The operator display is overlaid on top of the game screen area rather than being placed in a separate fixed region. This layering approach allows both the game screen and operator display to coexist in the same spatial dimension, maximizing the usable game screen area while still providing operator functionality.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If the operator display area is fixed in a predetermined position, then the operator can be displayed, but it interferes with other display areas

Engineering Contradiction:
Improveoperator displayVSAvoiddisplay area flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

Different regions of the touch panel are assigned different functions: the game screen area for displaying game content and the operator display area (positioned at touch location) for displaying operators. This local differentiation allows each area to optimize its purpose without permanently interfering with others.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The operator display position changes dynamically based on where the user touches the screen, rather than being fixed in one location. This adaptability ensures that the operator display appears where the user needs it most, while minimizing interference with game content in other areas.

Inventive Principle:
Principle #15Dynamics

3Area of stationary object

If the game screen area is maximized, then more screen space is available for games, but diverse input methods become difficult to enable

Engineering Contradiction:
Improvegame screen areaVSAvoidinput methods
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The touch panel serves multiple functions: it acts as both the game display screen and the operator input interface. By displaying operators at the touch position and detecting touches across the entire screen, the system provides diverse input methods (touch, slide, long-press) while maintaining a maximized game screen area.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Input functionality is added in the temporal dimension rather than consuming spatial dimension. The same screen area displays both game content and operators at different times (game content when not touching, operators when touching), enabling diverse input methods without permanently reducing the game screen area.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS10528247B2Operation system having touch operation enabling use of large screen area, operation control method, and operation control program
Publication Date: 2020.01.07 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10528247B2 patent drawing
  • US10528247B2 patent drawing
  • US10528247B2 patent drawing

AI summary

An operation system includes a detector, an area designator, a selection item designator, and a display controller. The detector may be configured to detect an operation of touching a touch panel at a touch-position on the touch panel. The area designator may be configured to designate an area, which includes the touch-position at which the operation of touching the touch panel is detected, from a plurality of areas of the touch panel. The selection item designator may be configured to designate an associated set of selection items which is associated with the area designated by the area designator. The display controller may be configured to control the touch panel to display an operator which includes the associated set of selection items at or in the vicinity of the touch-position, at which the operation of touching the touch panel is detected by the detector.