Dynamic Touch Zone Control for Virtual Objects

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Solution Overview

Problem

Existing video game control mechanisms lack accuracy and reliability, particularly in online multiplayer games, where players desire improved control over virtual objects or vehicles to enhance their gaming experience and performance.

Innovation Solution

The implementation of a touch control system that allows users to select from various touch control types, with dynamic touch zone arrangements that adjust based on conditions within the virtual world or user interactions, such as changing viewing modes or pressing within specific zones, to provide precise control over virtual objects or vehicles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a fixed touch control mechanism is used, then the device complexity is low, but the control accuracy and reliability are insufficient

Engineering Contradiction:
Improvecontrol accuracyVSAvoidcontrol mechanism complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The touch control mechanism transitions from a fixed configuration to a dynamic one where the touch zone arrangement automatically changes based on the viewing mode. When the viewing mode switches between first and second modes, the system dynamically reconfigures the touch zones to optimize control accuracy for each mode, resolving the contradiction between maintaining low complexity and achieving high control accuracy.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameters of the touch control mechanism by modifying the touch zone arrangement according to the viewing mode. This parameter change allows the control mechanism to adapt its characteristics to different operational contexts, improving control accuracy without requiring multiple separate control devices.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If a dynamic touch zone arrangement is implemented, then the adaptability to different viewing modes is improved, but the control mechanism complexity increases

Engineering Contradiction:
Improveadaptability to viewing modesVSAvoidcontrol mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The touch control mechanism is designed with multi-functionality to handle both first and second viewing modes using a single control interface. The universal touch control system can adapt its zone arrangement to serve different viewing modes, improving versatility while avoiding the need for separate control mechanisms for each mode.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The touch zone arrangement dynamically adjusts its configuration based on the active viewing mode, allowing the same control mechanism to serve multiple functions and adapt to different operational requirements without increasing overall system complexity.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If the touch zone size is increased, then the ease of operation is improved, but the measurement precision of control input may deteriorate

Engineering Contradiction:
Improvetouch control easeVSAvoidcontrol input precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

Different regions (touch zones) of the control interface are assigned different sizes and properties based on their specific functional requirements. This local quality approach allows certain zones to be larger for easier operation while other zones maintain smaller dimensions for higher precision, resolving the contradiction between ease of operation and control precision.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9901824B2User control of objects and status conditions
Publication Date: 2018.02.27 WARGAMING NET
  • US9901824B2 patent drawing
  • US9901824B2 patent drawing
  • US9901824B2 patent drawing

AI summary

Methods and systems for providing user control of objects or vehicles simulated in a simulated environment or virtual world are described herein. The user control may include various types of touch controls that may be used by a player to move the object or vehicle in a direction and/or at a velocity. The user, in some embodiments, may be able to select which type of touch control is used in the user interface. In some arrangements, the touch control may include a touch zone arrangement that can be changed based on a condition of the virtual world or a player interaction with a user interface. Additionally, in some embodiments, the user control may include one or more controls for removing one or more statuses that may be received by the vehicle.