Dynamic Touch Zones for Accurate Virtual Object Control

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing video game control mechanisms lack accuracy and reliability, particularly in multiplayer games, as players struggle to effectively control virtual objects or vehicles using conventional input methods like mice, keyboards, or gamepads, leading to suboptimal gaming experiences.

Innovation Solution

The implementation of dynamic touch control systems that adapt based on conditions within the virtual world and user interactions, including adjustable touch zones and dissected touch control elements, allowing for precise control of virtual objects or vehicles through a user interface that changes in response to player inputs and viewing modes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If conventional input methods (mouse, keyboard, gamepad) are used to control virtual objects, then the control mechanism is simple and easy to implement, but the control accuracy and reliability are insufficient

Engineering Contradiction:
Improvecontrol accuracyVSAvoidcontrol mechanism complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The touch control interface dynamically adjusts the touch zones based on the viewing mode and game conditions. When switching between first-person and third-person views, the touch zones are repositioned and resized to optimize control accuracy for each mode, making the control system adaptive rather than static

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different regions of the touch screen are assigned different control functions and sensitivities. The touch interface is divided into multiple touch zones with distinct characteristics, allowing each region to be optimized for specific control tasks, thereby improving overall control precision without requiring complete system redesign

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If fixed touch zone arrangement is used, then the control interface is simple to implement, but it cannot adapt to different viewing modes and game conditions

Engineering Contradiction:
Improveadaptability to viewing modesVSAvoidtouch control system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The touch control interface dynamically adjusts the touch zones based on the viewing mode and game conditions. When switching between first-person and third-person views, the touch zones are repositioned and resized to optimize control accuracy for each mode, making the control system adaptive rather than static

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The touch control interface serves multiple functions by adapting to different viewing modes (first-person, third-person, cinematic) and providing appropriate control zones for each mode. A single touch interface design handles multiple control scenarios, eliminating the need for separate control schemes for different views

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If larger touch zones are used to improve ease of operation, then the control becomes easier to operate, but the control precision and responsiveness decrease

Engineering Contradiction:
Improveease of touch control operationVSAvoidcontrol precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

Different regions of the touch screen are assigned different control functions and sensitivities. The touch interface is divided into multiple touch zones with distinct characteristics, allowing each region to be optimized for specific control tasks, thereby improving overall control precision without requiring complete system redesign

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The touch control interface is segmented into multiple discrete touch zones rather than using a single large touch area. Each zone can be independently sized and positioned, allowing optimization of both ease of operation (through adequate zone size) and precision (through strategic zone placement and boundaries)

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10029179B2Touch control with dynamic zones and displayed elements
Publication Date: 2018.07.24 WARGAMING NET
  • US10029179B2 patent drawing
  • US10029179B2 patent drawing
  • US10029179B2 patent drawing

AI summary

Methods and systems for providing user control of objects or vehicles simulated in a simulated environment or virtual world are described herein. The user control may include various types of touch controls that may be used by a player to move the object or vehicle in a direction and/or at a velocity. The user, in some embodiments, may be able to select which type of touch control is used in the user interface. In some arrangements, the touch control may include a touch zone arrangement that can be changed based on a condition of the virtual world or a player interaction with a user interface. Additionally, in some embodiments, the user control may include one or more controls for removing one or more statuses that may be received by the vehicle.